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Hi! Awesome toolkit you've started here, thanks for doing this. 🙂 Wanted to share some ideas on things that could make this more useful to WebVR devs, and so, (apologies in advance for all the feature requests!) here are some thoughts. In no particular order:
- Enable building source on Unix systems, or provide binaries. This would allow others to host this as a web UI tool for convenience, see discussion here.
- Option to merge meshes with shared materials. I see this issue all the time on models from various sources, and many WebVR devs don't realize it's an issue. I use obj-simplify to solve this in OBJ files, and a similar tool for glTF could be helpful.
- Option to strip specific attributes. For example many models include tangents by default, but environments like three.js and A-Frame currently ignore them, so it's just added weight.
- Option to merge multiple animated glTF assets into a single asset with multiple animations. If authoring tools begin to support multiple animations they may not be necessary, but currently virtually none do, and it's unclear to me how/if to handle that in Autodesk workflows.
Best,
Don
pjcozzi and likangning93