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Description
Hello,
With threejs, we use https://github.com/takahirox/three-gltf-extensions to successfully load GLTF models that already include MSFT_LOD.
(working GLTF model : https://github.com/takahirox/three-gltf-extensions/tree/main/examples/assets/gltf/Torus/glTF-lod)
But when we try making our own with WindowsMRAssetConverter, no luck doing so, with multiple scenarios:
case 1 : multiple levels are active at the same time and with wild scales
(red and green are 2 separate LODs)

Command used on Windows : .\scripts\WindowsMRAssetConverter.exe ./src/models/LOD0Arbre2.gltf -o ./dist/models/arbre.glb -lod ./src/models/LOD1Arbre2.gltf ./src/models/LOD2Arbre2.gltf ./src/models/LOD3Arbre2.gltf ./src/models/LOD4Arbre2.gltf -screen-coverage 0.5 0.45 0.25 0.05 0.001
Can you help us ?
I can share the assets if needed for testing.
