Hi,
I've been trying to use the toolkit with the gltf-SDK to generate a .glb file with Draco mesh compression. (without the file being saved by the SDK first.)
I keep getting the error Buffer.uri was not specified
If I try the .gltf file there is heap corruption at
|
auto bufferView = builder->AddBufferView(buffer.data(), buffer.size()); |
This is what buffer.data() prints for a buffer of any size :
DRACO☻☻☺☺
Any help would be appreciated, thanks!