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Fix getVehiclePaintjob returning -1 when the game engine hasn't applied a paintjob yet during stream-in (#4585)
Fixes #2227
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Client/mods/deathmatch/logic/CClientVehicle.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -3463,7 +3463,7 @@ unsigned char CClientVehicle::GetPaintjob()
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if (m_pVehicle)
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{
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int iRemap = m_pVehicle->GetRemapIndex();
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return (iRemap == -1) ? 3 : iRemap;
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return (iRemap == -1) ? m_ucPaintjob : iRemap;
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}
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return m_ucPaintjob;

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