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add missing element types and auto-redirect to old wiki
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elements/blip.yaml renamed to elements/General/blip.yaml

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description: |
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The blip class represents small icons or blips that can be shown on a player's radar.
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The element type of this class is **"blip"**.
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The list of blip icons are available on the [Radar Blips](/radar_blips) page.
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elements/building.yaml renamed to elements/General/building.yaml

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description: |
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The building class represents static 3D models in the GTA world.
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The element type of this class is **"building"**.
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notes:
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- |
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There is a distinction in GTA: San Andreas between static and dynamic models (these use a separate streaming system). Examples of buildings include building models, roads, and terrain. Objects created as [Buildings](/building) can contain **glass** and **shadows**, unlike those created as [Objects](/building) (which are missing these features).

elements/camera.yaml renamed to elements/General/camera.yaml

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The camera class represents the local player camera rendering the game to the screen.
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The element type of this class is **"camera"**.
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elements/col.yaml renamed to elements/General/col.yaml

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To split a .col file into multiple files, you can use [CollEditor2](http://www.steve-m.com/downloads/tools/colleditor2/).
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Collision data can also be embedded in DFF files. At the moment, vehicle collision replacement works with DFF embedded collisions only.
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The element type of this class is **"col"**.
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see_also:
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- 'functions:any:Engine'
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- 'events:any:Engine'
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name: 'collision_shape'
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name: 'colshape'
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description: |
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The collision shape class represents invisible collision detection shapes that can be created in the GTA world. Collision shapes are typically used to detect physical entities moving through them and perform actions when they do.
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The element type for this class is **"colshape"**.
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see_also:
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- 'functions:any:ColShape'
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- 'events:any:ColShape'

elements/console.yaml renamed to elements/General/console.yaml

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The Server Console class represents the server console.
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The element type of this class is **"console"**.
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In the server console you can use many different commands, affecting the players using the server. Please note that only console commands can be used, and that some commands can not be used through the in-game client console, only through the Server Console.
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You can view all latest available server console commands by entering **"help"** into the server console window.

elements/dff.yaml renamed to elements/General/dff.yaml

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Collision data can also be embedded in DFF files. At the moment, vehicle collision replacement works with DFF embedded collisions only.
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The element type of this class is **"dff"**.
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see_also:
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- 'functions:any:Engine'
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- 'events:any:Engine'

elements/effect.yaml renamed to elements/General/effect.yaml

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The Effect class represents custom effect elements in the game world such as smoke, sparks, fire etc.
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The element type of this class is **"effect"**.
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TODO all effects table
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name: 'light'
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The light class represents colored, 3D lights in the GTA world. There are a couple different types of lights, which are point lights, spot lights and dark lights.
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The element type of this class is **"light"**.

elements/marker.yaml renamed to elements/General/marker.yaml

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The marker class represents colored, 3D shapes in the GTA world. There are several types of markers, including cylinders and checkpoints. In scripts, markers are often used to mark spots and trigger some sort of action when a player goes into them.
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The element type of this class is **"marker"**.
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