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Bunch of suggestions to improve nQuake #33

@zigg1zagg1

Description

@zigg1zagg1

nquake installer:

config suggestions:

files/pk3s

cfg

  • 18-better gfx config (gl_texturemode gl_nearest_mipmap_linear, gl_multisamples 4, gl_anisotropy 16, etc).
  • 19-disable fog ( remember that gl_fog is only for 3.2, its r_fx_fog in the 3.6 dev builds).
  • 20-enable fakeshaft (currently its 2, should be 1 imo).
  • 21-enable vid_software_palette, its a common issue for new players that the monitor gamma gets messed up (needs newer ezquake).
  • 22-make ruleset default.
  • 23-cl_chatmode 1 should be default, so players trying to chat dont issue commands by accident.
  • 24-set ignore_flood 0, spamming team messages can be helpful.
  • 25-enable gl_loadlitfiles 1
  • 26-enable r_dynamic (2 would be best, but requires a newer ezquake client).
  • 27-use hud_tp_need 1 (nquake config changes the tp_need values).
  • 28-cl_predict_projectiles should be 1, laggy rockets is something new ppl notice a lot (needs antilag client, should get merged soon).
  • 29-more sensible default binds (scroll for next/prev weapon, no team binds, make ctrl swim down).
  • 30-make F3 toggleready, players from other quake games will be more familiar with this than F5
  • 31-maybe enable cfg_save_backup ?

skins
32-dont include flat coloured pngs for skins, players should use r_enemyskincolor instead.
33-set r_fullbrightskins to 50%
34-dont set skin by default, so player colours work (currently it defaults to "base").

misc
35-update qw/readme.txt to explain how to use pak.lst, and that items in the folders take priority over pak/pk3, and that /fs_path can be used to see load order.
36-update frogbot config to not use dropweap by default, closer to what is on servers (or use ktxbots instead?).
37-scores on hud should not be red/blue as the team names can be red/blue (white/green would be better and match the skins).

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