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nquake installer:
- 1-Dont ask where to save setup files, they always think it means where to save nquake to and end up putting the game in C:/Nquake
- 2-Remove the keybinds / name setup #37 (the ingame menu should be good enough for this).
- 3-remove TF and Clan Arena Options from the installer #19 (CA is now part of ktx, for TF use fortressone)
- 4-Add option to install without downloading textures #36
- 5-auto find steam / epic / gog pak1.pak (and make it lowercase if thats still necessary).
- 6-have an update script or let players run the installer again to update ezquake / redownload nquake pk3s.
config suggestions:
files/pk3s
- 7-bring back dithes hud, was much nicer looking (maybe an installer option to choose that or vanilla hud?).
- 8-include r_tracker images that match the dithes hud icons, someone would have to make these tho :/
- 9-include newer fragfile https://github.com/qw-ctf/fragfile (maybe also dont put it inside nquake.pk3 as players tend to delete this).
- 10-newer .lit files for all id1 maps http://www.quaketastic.com/upload/files/misc/ID1_LIT_Pack_14th_May_2009.zip
- 11-include povo5f charset https://gfx.quakeworld.nu/details/454/povo5f-and-povo5f-cyr/
- 12-use a less visually noisy conback e.g: https://gfx.quakeworld.nu/details/555/widescreen-box-art/
- 13-include some vanilla skins too https://gfx.quakeworld.nu/details/554/vanilla-bright-skins/
- 14-dont include both nquake and ezquake pk3s, just have one, or its confusing to find a file , and you have to figure out load order.
- 15-no HD textures, should use vanilla id1 stuff unless i pick hd textures in the installer.
- 16-use newer ezquake version, i know its meant to use the latest stable but 3.2 is very old at this point.
- 17-update sample configs.
cfg
- 18-better gfx config (gl_texturemode gl_nearest_mipmap_linear, gl_multisamples 4, gl_anisotropy 16, etc).
- 19-disable fog ( remember that gl_fog is only for 3.2, its r_fx_fog in the 3.6 dev builds).
- 20-enable fakeshaft (currently its 2, should be 1 imo).
- 21-enable vid_software_palette, its a common issue for new players that the monitor gamma gets messed up (needs newer ezquake).
- 22-make ruleset default.
- 23-cl_chatmode 1 should be default, so players trying to chat dont issue commands by accident.
- 24-set ignore_flood 0, spamming team messages can be helpful.
- 25-enable gl_loadlitfiles 1
- 26-enable r_dynamic (2 would be best, but requires a newer ezquake client).
- 27-use hud_tp_need 1 (nquake config changes the tp_need values).
- 28-cl_predict_projectiles should be 1, laggy rockets is something new ppl notice a lot (needs antilag client, should get merged soon).
- 29-more sensible default binds (scroll for next/prev weapon, no team binds, make ctrl swim down).
- 30-make F3 toggleready, players from other quake games will be more familiar with this than F5
- 31-maybe enable cfg_save_backup ?
skins
32-dont include flat coloured pngs for skins, players should use r_enemyskincolor instead.
33-set r_fullbrightskins to 50%
34-dont set skin by default, so player colours work (currently it defaults to "base").
misc
35-update qw/readme.txt to explain how to use pak.lst, and that items in the folders take priority over pak/pk3, and that /fs_path can be used to see load order.
36-update frogbot config to not use dropweap by default, closer to what is on servers (or use ktxbots instead?).
37-scores on hud should not be red/blue as the team names can be red/blue (white/green would be better and match the skins).
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