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Description
avatar.py doesn't currently support slim player skins which causes the wrong parts of the texture to be used to render player icons.
The API documentation states:
The
"SKIN"object will have"metadata": {"model": "slim"}if the player model has slim arms. For square arms,"metadata"will be missing.
Seeing that there is currently only get_skin_url(), I'd say that avatar.py requires a tiny bit of refactoring to not only retrieve the URL but also "metadata" if present so create_av_from_skin() can use different image coordinates for slim skins.
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