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Update CHANGELOG-v3.89.md
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changelog/3.89/CHANGELOG-v3.89.md

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* `Grid` Game Objects renders `lineWidth` correctly in WebGL mode. Fix #7029 (thanks @AlvaroNeuronup)
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* Added `collisionMask` and `collisionCategory` checks to `Phaser.Physics.Arcade.World#separate` to allow individual physics game objects within a physics group to have it's own unique collision categories. Fix #7034 (thanks @frederikocmr)
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* Fixed Arcade Physics bug causing immovable circle objects to move when pushed by polygons. Fix #7054 (thanks @hunkydoryrepair)
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* Fixed `createFromTiles` to handle multiple tilesets when using sprite sheets. Fix #7122 (thanks @vikerman)
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* Fixed audio files not loading from Base64 data URIs (thanks @bagyoni)
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## Examples, Documentation, Beta Testing and TypeScript
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Thanks to the following for helping with the Phaser Examples, Beta Testing, Docs, and TypeScript definitions, either by reporting errors, fixing them, or helping author the docs:
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@justin-calleja
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@ixonstater
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@DayKev

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