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Add int32 variant for select and slice
Differential Revision: D78487873 Pull Request resolved: #12587
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backends/vulkan/runtime/graph/ops/glsl/transfer_buffer.yaml

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@@ -7,6 +7,7 @@ transfer_buffer:
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DTYPE:
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- VALUE: half
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- VALUE: float
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- VALUE: int32
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shader_variants:
1112
- NAME: select_buffer
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OP_NAME: select

backends/vulkan/runtime/graph/ops/glsl/transfer_texture.yaml

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@@ -7,6 +7,7 @@ transfer_texture:
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DTYPE:
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- VALUE: half
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- VALUE: float
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- VALUE: int32
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shader_variants:
1112
- NAME: select_texture3d
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OP_NAME: select

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