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properties.AddDangerous(propertyFloat32Array,newLazyPropertyDescriptor(this,static state =>((GlobalObject)state!)._realm.Intrinsics.Float32Array,PropertyFlags));
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properties.AddDangerous(propertyFloat64Array,newLazyPropertyDescriptor(this,static state =>((GlobalObject)state!)._realm.Intrinsics.Float64Array,PropertyFlags));
properties.AddDangerous(propertyGeneratorFunction,newLazyPropertyDescriptor(this,static state =>((GlobalObject)state!)._realm.Intrinsics.GeneratorFunction,PropertyFlags));
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properties.AddDangerous(propertyInt16Array,newLazyPropertyDescriptor(this,static state =>((GlobalObject)state!)._realm.Intrinsics.Int16Array,PropertyFlags));
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properties.AddDangerous(propertyInt32Array,newLazyPropertyDescriptor(this,static state =>((GlobalObject)state!)._realm.Intrinsics.Int32Array,PropertyFlags));
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properties.AddDangerous(propertyInt8Array,newLazyPropertyDescriptor(this,static state =>((GlobalObject)state!)._realm.Intrinsics.Int8Array,PropertyFlags));
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