@@ -33,21 +33,21 @@ windows: &windows
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env : &windows-env
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ACCELERATOR_ENDPOINT : " unity-accelerator.production-intinf-eu1.i8e.io"
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- macos : &macos
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- agents :
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- - " capable_of_building=gdk-for-unity"
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- - " environment=production"
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- - " permission_set=builder"
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- - " platform=macos"
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- - " queue=${DARWIN_BUILDER_QUEUE:-v4-1582049359-33db24b626f71fa8}"
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- timeout_in_minutes : 60 # TODO(ENG-548): reduce timeout once agent-cold-start is optimised.
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- retry :
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- automatic :
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- # This is designed to trap and retry failures because agent lost connection. Agent exits with -1 in this case.
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- - exit_status : -1
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- limit : 3
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- env : &macos-env
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- ACCELERATOR_ENDPOINT : " 172.16.100.150"
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+ # macos: &macos
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+ # agents:
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+ # - "capable_of_building=gdk-for-unity"
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+ # - "environment=production"
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+ # - "permission_set=builder"
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+ # - "platform=macos"
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+ # - "queue=${DARWIN_BUILDER_QUEUE:-v4-1582049359-33db24b626f71fa8}"
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+ # timeout_in_minutes: 60 # TODO(ENG-548): reduce timeout once agent-cold-start is optimised.
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+ # retry:
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+ # automatic:
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+ # # This is designed to trap and retry failures because agent lost connection. Agent exits with -1 in this case.
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+ # - exit_status: -1
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+ # limit: 3
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+ # env: &macos-env
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+ # ACCELERATOR_ENDPOINT: "172.16.100.150"
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linux : &linux
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agents :
@@ -85,18 +85,18 @@ steps:
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BUILD_TARGET_FILTER : " android"
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SCRIPTING_BACKEND : " mono"
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- - label : " :darwin: ~ build :ios:"
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- command : bash -c .shared-ci/scripts/build-worker.sh
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- << : *macos
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- artifact_paths :
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- - logs/**/*
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- env :
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- << : *macos-env
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- WORKER_TYPE : " MobileClient"
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- BUILD_ENVIRONMENT : " local"
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- BUILD_TARGET_FILTER : " ios"
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- SCRIPTING_BACKEND : " il2cpp"
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- TARGET_IOS_SDK : " simulator"
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+ # - label: ":darwin: ~ build :ios:"
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+ # command: bash -c .shared-ci/scripts/build-worker.sh
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+ # <<: *macos
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+ # artifact_paths:
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+ # - logs/**/*
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+ # env:
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+ # <<: *macos-env
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+ # WORKER_TYPE: "MobileClient"
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+ # BUILD_ENVIRONMENT: "local"
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+ # BUILD_TARGET_FILTER: "ios"
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+ # SCRIPTING_BACKEND: "il2cpp"
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+ # TARGET_IOS_SDK: "simulator"
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- label : " :windows: ~ build UnityClient mono"
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command : bash -c .shared-ci/scripts/build-worker.sh
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