Analyze how games thrive (or flop) on Steam by crunching reviews, pricing, player counts, tags, release dates, and more.
The goal: turn raw marketplace data into actionable product insights and predictive models for publishers, gamers, and analysts alike.
- Trends โ How have release volume, genres, and pricing evolved since Steam launched?
- Success Drivers โ Which features (tags, early-access status, discounts) best predict total owners & play-time?
- Sentiment vs Sales โ Do โMostly Positiveโ reviews translate into significantly higher revenue?
- Forecasting โ Can we model next-month player counts using historical usage, updates, and discount events?