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v7.2.0 Release #1146

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@BrandonPacewic BrandonPacewic commented Jun 19, 2025

Sprint 4 Summer Changelog 🐱

Gameplay Changes

UI/UX Updates

Bug Fixes

Developer Updates

Sprint 2 & 3 of 5 Summer Changelog 🤖

Gameplay Changes

UI/UX Updates

Exporter Updates

Bug Fixes

Added Internal Tests

Developer Updates

Sprint 1 of 5 Summer Changelog 🚀

Gameplay Changes

Bugs Fixes

Added Internal Tests

Developer Updates

@BrandonPacewic BrandonPacewic added the sprint Sprint PRs merge all of our changes from dev, made during a given sprint, into main. label Jun 19, 2025
@BrandonPacewic BrandonPacewic changed the title Summer 2025 Sprint 1 v7.2.0 Release Jun 26, 2025
AlexD717 and others added 20 commits July 25, 2025 14:35
* dev: (35 commits)
  Per Incident Penalty
  Format
  Unit Test Fix
  Format
  Unconditional Overwrite Fix
  Format
  Camera tries to find a focus if no focus exists
  Action Link Updated
  fix: remove analytics stuff (oopsie)
  fix: merge issue
  fix: remove eslint and prettier configs
  fix: make biome actually enforce eslint's rules, include react rules
  Clearer Config
  Format
  PR Feedback
  Format
  Scene Object Test Improvements
  Eslint Removed
  fix: update bun lockfile
  Update DefaultMatchModeConfigs.ts
  ...
Co-authored-by: Zach Rutman <[email protected]>
Co-authored-by: Brandon Pacewic <[email protected]>
* dev: (31 commits)
  fix: remove comments and fix indentation
  fix: make format command apply import sorting
  fix: format
  fix: remove bad comments
  refactor: make SelectButton its own component
  fix: useful readme
  chore: switch webui to bun
  chore: run black
  chore: update git configuration
  feat: transition to biome instead of eslint and prettier
  feat: indicate clearly when selection is active
  fix: load default joints correctly
  feat: potentially support multiple gamepieces at once
  fix: use builtin list type
  chore: format and fix builds
  Delete exporter/SynthesisFusionAddin/web/src/assets/react.svg
  feat: transfer material tagging ui
  chore(ci): cache node dependencies in webui CI workflow
  fix: remove bad import
  fix: remove bun lock
  ...
* dev:
  Bugfix: Collision starts outside zone but then enters zone wasn't causing a penalty
  Update fission/src/mirabuf/ProtectedZoneSceneObject.ts
  Lint Fix
  Format & Build Fix
  Merge Fix
  Better Naming
  Better Dropdown Selection
  Biome & Build Fix
  Protected Zones Better Tests
  Selection of type of robot contact required
  Simple Protected Zone Tests
  Protected Zone Select When Active
  Multi Select Dropdown
BrandonPacewic and others added 30 commits August 12, 2025 11:46
* 'dev' of github.com:Autodesk/synthesis: (21 commits)
  feat: preventing initial config panel from being opened for fields
  Formatting
  Back Button
  Build Fix
  Biome Lint Fixes
  Formatting
  ConfigureAssetsPanel resets original input scheme data, when its changed on a different panel
  Closes Panel on Selected Scheme Deletion
  Navigates to Proper Menu
  Panel Shows Error Text, and Doesn't Allow Pressing Accept
  Wrapped in Use Callback
  Removed onCacnel
  Formatting
  Adding Input Scheme Updates Configure Assets Panel
  Going into Input Schemes shows all schemes
  Newly created scheme is registered as in use
  Can't Delete Schemes that are in Use
  Updates Input Schemes Shown
  Unnecessary Code Removed
  Name Validation
  ...
* 'dev' of github.com:Autodesk/synthesis: (32 commits)
  fix: tests
  feat: add test for spawn location presence
  feat: disable toggle when when zones not configured
  feat: preventing initial config panel from being opened for fields
  fix: revert change to ground size
  fix: unit tests and format
  fix: make spawn positions relative to field
  fix: make falling off the world return to spawn position
  fix: make all devtools load on import
  Formatting
  Back Button
  Build Fix
  Biome Lint Fixes
  Formatting
  ConfigureAssetsPanel resets original input scheme data, when its changed on a different panel
  Closes Panel on Selected Scheme Deletion
  Navigates to Proper Menu
  Panel Shows Error Text, and Doesn't Allow Pressing Accept
  Wrapped in Use Callback
  Removed onCacnel
  ...
* 'dev' of github.com:Autodesk/synthesis: (32 commits)
  fix: tests
  feat: add test for spawn location presence
  feat: disable toggle when when zones not configured
  feat: preventing initial config panel from being opened for fields
  fix: revert change to ground size
  fix: unit tests and format
  fix: make spawn positions relative to field
  fix: make falling off the world return to spawn position
  fix: make all devtools load on import
  Formatting
  Back Button
  Build Fix
  Biome Lint Fixes
  Formatting
  ConfigureAssetsPanel resets original input scheme data, when its changed on a different panel
  Closes Panel on Selected Scheme Deletion
  Navigates to Proper Menu
  Panel Shows Error Text, and Doesn't Allow Pressing Accept
  Wrapped in Use Callback
  Removed onCacnel
  ...
…ismatch' into alexey/2059/clear-all-data-button
* 'dev' of github.com:Autodesk/synthesis: (37 commits)
  fix: make types match
  Switch to ??
  Remove Unecissary const
  fix: tests
  feat: add test for spawn location presence
  feat: disable toggle when when zones not configured
  Update fission/src/ui/components/ViewCube.tsx
  Formatting
  Holds & Hides Cursor When Dragging View Cube
  fix: revert change to ground size
  fix: unit tests and format
  fix: make spawn positions relative to field
  fix: make falling off the world return to spawn position
  fix: make all devtools load on import
  Formatting
  Back Button
  Build Fix
  Biome Lint Fixes
  Formatting
  ConfigureAssetsPanel resets original input scheme data, when its changed on a different panel
  ...
Co-authored-by: Alexey Dmitriev <[email protected]>
* 'dev' of github.com:Autodesk/synthesis:
  Removed Unnecessary Props
  fix: make types match
  Switch to ??
  Remove Unecissary const
  Update fission/src/ui/components/ViewCube.tsx
  Github Build Workflow Tests Building Electron
  Build Fix
  Formatting
  Holds & Hides Cursor When Dragging View Cube
  Format
  Also clears OPFS
  Formatting
  Clear All Data Button
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