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Asynchronous shader compilation #1209
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Asynchronous shader compilation #1209
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Looks perfect except for the ProgramData VertexAttributeLocations issue.
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Really close now.
This code allows making shader compilation occur in a separate thread so that it doesn't block the Javascript thread. It's intended to be reverse-compatible with BabylonJS as of commit 52d30c49fffd2d9bd446668eb0b61337f7c167aa on master, but shaders will not compile asynchronously with that version; I will make another PR into BabylonJS with the necessary Typescript code to support asynchronous shader compilation using this code, and the shader compilation will be asynchronous only when both updates are used together.
Fixes #402
The PR for the BabylonJS side has now been opened:
BabylonJS/Babylon.js#13587