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32 changes: 20 additions & 12 deletions Apps/Playground/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -6,15 +6,20 @@ set(BABYLON_SCRIPTS
"../node_modules/babylonjs-materials/babylonjs.materials.js"
"../node_modules/babylonjs-gui/babylon.gui.js")

set(JS_SCRIPTS
"dist/experience.js"
"dist/validation_native.js")

set(DEPENDENCIES
"../Dependencies/ammo.js"
"../Dependencies/meshwriter.min.js"
"../Dependencies/recast.js")

set(SCRIPTS
"Scripts/experience.js"
"Scripts/experience.ts"
"Scripts/playground_runner.js"
"Scripts/validation_native.js"
"Scripts/validation_native.ts"
"Scripts/testutils.d.ts"
"Scripts/config.json")

if(APPLE)
Expand All @@ -25,7 +30,7 @@ if(APPLE)
set(STORYBOARD
"${CMAKE_CURRENT_LIST_DIR}/iOS/Base.lproj/Main.storyboard"
"${CMAKE_CURRENT_LIST_DIR}/iOS/Base.lproj/LaunchScreen.storyboard")
set(RESOURCE_FILES ${STORYBOARD} ${SCRIPTS})
set(RESOURCE_FILES ${STORYBOARD} ${SCRIPTS} ${JS_SCRIPTS})
set(ADDITIONAL_LIBRARIES PRIVATE z NativeXr)
set(SOURCES
${SOURCES}
Expand All @@ -34,20 +39,20 @@ if(APPLE)
"iOS/LibNativeBridge.h"
"iOS/LibNativeBridge.mm"
"AppleShared/GestureRecognizer.swift")
set_source_files_properties(${SCRIPTS} ${BABYLON_SCRIPTS} ${DEPENDENCIES} PROPERTIES MACOSX_PACKAGE_LOCATION "Scripts")
set_source_files_properties(${SCRIPTS} ${JS_SCRIPTS} ${BABYLON_SCRIPTS} ${DEPENDENCIES} PROPERTIES MACOSX_PACKAGE_LOCATION "Scripts")
set_source_files_properties(${REFERENCE_IMAGES} PROPERTIES MACOSX_PACKAGE_LOCATION "ReferenceImages")
set(ADDITIONAL_LIBRARIES ${ADDITIONAL_LIBRARIES} PRIVATE NativeCamera)
elseif(VISIONOS)
set(PLIST_FILE
"${CMAKE_CURRENT_LIST_DIR}/visionOS/Info.plist")
set(RESOURCE_FILES ${SCRIPTS})
set(RESOURCE_FILES ${SCRIPTS} ${JS_SCRIPTS})
set(SOURCES
${SOURCES}
"visionOS/App.swift"
"visionOS/LibNativeBridge.mm"
"visionOS/LibNativeBridge.h"
"AppleShared/GestureRecognizer.swift")
set_source_files_properties(${SCRIPTS} ${BABYLON_SCRIPTS} ${DEPENDENCIES} PROPERTIES MACOSX_PACKAGE_LOCATION "Scripts")
set_source_files_properties(${SCRIPTS} ${JS_SCRIPTS} ${BABYLON_SCRIPTS} ${DEPENDENCIES} PROPERTIES MACOSX_PACKAGE_LOCATION "Scripts")
set_source_files_properties(${REFERENCE_IMAGES} PROPERTIES MACOSX_PACKAGE_LOCATION "ReferenceImages")
else()
set(PLIST_FILE "${CMAKE_CURRENT_LIST_DIR}/macOS/Info.plist")
Expand All @@ -61,7 +66,7 @@ if(APPLE)
"macOS/AppDelegate.h"
"macOS/ViewController.mm"
"macOS/ViewController.h")
set_source_files_properties(${SCRIPTS} ${BABYLON_SCRIPTS} ${DEPENDENCIES} PROPERTIES MACOSX_PACKAGE_LOCATION "Resources/Scripts")
set_source_files_properties(${SCRIPTS} ${JS_SCRIPTS} ${BABYLON_SCRIPTS} ${DEPENDENCIES} PROPERTIES MACOSX_PACKAGE_LOCATION "Resources/Scripts")
set_source_files_properties(${REFERENCE_IMAGES} PROPERTIES MACOSX_PACKAGE_LOCATION "Resources/ReferenceImages")
endif()
set(ADDITIONAL_LIBRARIES ${ADDITIONAL_LIBRARIES} PRIVATE ${JAVASCRIPTCORE_LIBRARY})
Expand Down Expand Up @@ -108,9 +113,9 @@ endif()

if(WIN32)
set(WIN32_EXECUTABLE TRUE)
add_executable(Playground WIN32 ${REFERENCE_IMAGES} ${BABYLON_SCRIPTS} ${DEPENDENCIES} ${SCRIPTS} ${SOURCES} ${RESOURCE_FILES})
add_executable(Playground WIN32 ${REFERENCE_IMAGES} ${BABYLON_SCRIPTS} ${DEPENDENCIES} ${SCRIPTS} ${JS_SCRIPTS} ${SOURCES} ${RESOURCE_FILES})
else()
add_executable(Playground ${REFERENCE_IMAGES} ${BABYLON_SCRIPTS} ${DEPENDENCIES} ${SCRIPTS} ${SOURCES} ${RESOURCE_FILES})
add_executable(Playground ${REFERENCE_IMAGES} ${BABYLON_SCRIPTS} ${DEPENDENCIES} ${SCRIPTS} ${JS_SCRIPTS} ${SOURCES} ${RESOURCE_FILES})
endif()

warnings_as_errors(Playground)
Expand Down Expand Up @@ -219,11 +224,13 @@ if(APPLE)
endif()

if(WINDOWS_STORE)
set_property(SOURCE ${SCRIPTS} ${BABYLON_SCRIPTS} ${DEPENDENCIES} PROPERTY VS_DEPLOYMENT_CONTENT 1)
set_property(SOURCE ${SCRIPTS} ${BABYLON_SCRIPTS} ${DEPENDENCIES} PROPERTY VS_DEPLOYMENT_LOCATION "Scripts")
set_property(SOURCE ${SCRIPTS} ${JS_SCRIPTS} ${BABYLON_SCRIPTS} ${DEPENDENCIES} PROPERTY VS_DEPLOYMENT_CONTENT 1)
set_property(SOURCE ${SCRIPTS} ${JS_SCRIPTS} ${BABYLON_SCRIPTS} ${DEPENDENCIES} PROPERTY VS_DEPLOYMENT_LOCATION "Scripts")
set_property(SOURCE ${REFERENCE_IMAGES} PROPERTY VS_DEPLOYMENT_LOCATION "ReferenceImages")
else()
foreach(SCRIPT ${SCRIPTS} ${BABYLON_SCRIPTS} ${DEPENDENCIES})
# Copy package.json next to the executable to allow npm install and npm build in post-build step.
# This destination folder is saved with nightly build and used by Babylon.js CI to test the PRs.
foreach(SCRIPT ${SCRIPTS} ${JS_SCRIPTS} ${BABYLON_SCRIPTS} ${DEPENDENCIES})
get_filename_component(SCRIPT_NAME "${SCRIPT}" NAME)
add_custom_command(
OUTPUT "${CMAKE_CFG_INTDIR}/Scripts/${SCRIPT_NAME}"
Expand All @@ -246,6 +253,7 @@ source_group(TREE ${CMAKE_CURRENT_SOURCE_DIR}/../node_modules PREFIX Scripts FIL
source_group(TREE ${CMAKE_CURRENT_SOURCE_DIR}/../Dependencies PREFIX Scripts FILES ${DEPENDENCIES})
source_group(TREE ${CMAKE_CURRENT_SOURCE_DIR} FILES ${REFERENCE_IMAGES})
source_group(TREE ${CMAKE_CURRENT_SOURCE_DIR} FILES ${SCRIPTS})
source_group(TREE ${CMAKE_CURRENT_SOURCE_DIR} FILES ${JS_SCRIPTS})
source_group(TREE ${CMAKE_CURRENT_SOURCE_DIR} FILES ${SOURCES})
set_property(DIRECTORY ${CMAKE_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT Playground)

Expand Down
2 changes: 1 addition & 1 deletion Apps/Playground/Scripts/config.json
Original file line number Diff line number Diff line change
Expand Up @@ -288,7 +288,7 @@
{
"title": "Multi cameras and output render target",
"renderCount": 2,
"playgroundId": "#BCYE7J#31",
"playgroundId": "#BCYE7J#46",
"excludedGraphicsApis": [ "OpenGL" ],
"referenceImage": "multiCamerasOutputRenderTarget.png",
"comment": "Incorrect rendering with OpenGL"
Expand Down
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