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Recipe JSON
Ruben Taelman edited this page Jun 8, 2024
·
5 revisions
As of Minecraft 1.15, this mod supports JSON-based recipes for all machines. The following recipe types are available:
integrateddynamics:drying_basinintegrateddynamics:squeezerintegrateddynamics:mechanical_drying_basinintegrateddynamics:mechanical_squeezer
Examples can be found in https://github.com/CyclopsMC/IntegratedDynamics/tree/master-1.20/src/main/resources/data/integrateddynamics/recipes
More details for each recipe type can be found below.
A JSON recipe with "type": "integrateddynamics:drying_basin".
Keys:
-
input_fluid: (optional) A fluid ingredient. -
input_item: (optional) An item ingredient. -
duration: The number of ticks it takes to produce the output. -
output_fluid: A fluid output. -
output_item: An item output.
Notes:
- As input, either
fluidoritemMUST be present. - As output either
fluidoritemMUST be present. - Fluid can only occur in either input or output, not both.
Examples:
{
"type": "integrateddynamics:drying_basin",
"input_fluid": {
"FluidName": "integrateddynamics:liquid_chorus",
"Amount": 1000
},
"duration": 300,
"output_item": {
"item": "integrateddynamics:crystalized_chorus_block"
}
}{
"type": "integrateddynamics:drying_basin",
"input_fluid": {
"FluidName": "evilcraft:blood",
"Amount": 1000
},
"duration": 400,
"output_item": {
"item": "evilcraft:hardened_blood"
},
"neoforge:conditions": [
{
"type": "neoforge:mod_loaded",
"modid": "evilcraft"
}
]
}A JSON recipe with "type": "integrateddynamics:squeezer".
Keys:
-
input_item: The item ingredient. -
output_fluid: (optional) A fluid ingredient. -
output_items: Items array with output chances.-
itemortag: An item or tag ingredient. -
chance: (optional) A chance of output, defaults to 1
-
Notes:
- As output either
fluidor at least oneitemsvalue MUST be present.
Examples:
{
"type": "integrateddynamics:squeezer",
"input_item": {
"item": "integrateddynamics:proto_chorus"
},
"output_fluid": {
"FluidName": "integrateddynamics:liquid_chorus",
"Amount": 125
}
}{
"type": "integrateddynamics:squeezer",
"input_item": "evilcraft:undead_log",
"output_fluid": {
"FluidName": "evilcraft:blood",
"Amount": 100
},
"output_items": [
{
"tag": {
"tag": "forge:raw_materials/gold",
"count": 2
}
},
{
"tag": {
"tag": "forge:raw_materials/gold"
},
"chance": 0.75
}
],
"neoforge:conditions": [
{
"type": "neoforge:mod_loaded",
"modid": "evilcraft"
}
]
}A JSON recipe with "type": "integrateddynamics:mechanical_drying_basin".
Keys:
-
input_fluid: (optional) A fluid ingredient. -
input_item: (optional) An item ingredient. -
duration: The number of ticks it takes to produce the output. -
output_fluid: A fluid output. -
output_item: An item output.
Notes:
- As input, either
fluidoritemMUST be present. - As output either
fluidoritemMUST be present. - Fluid can only occur in either input or output, not both.
Examples:
{
"type": "integrateddynamics:mechanical_drying_basin",
"input_fluid": {
"FluidName": "integrateddynamics:menril_resin",
"Amount": 1000
},
"duration": 15,
"output_item": {
"item": "integrateddynamics:crystalized_menril_block"
}
}{
"type": "integrateddynamics:mechanical_drying_basin",
"input_fluid": {
"FluidName": "evilcraft:blood",
"Amount": 1000
},
"duration": 40,
"output_item": {
"item": "evilcraft:hardened_blood"
},
"neoforge:conditions": [
{
"type": "neoforge:mod_loaded",
"modid": "evilcraft"
}
]
}A JSON recipe with "type": "integrateddynamics:mechanical_squeezer".
Keys:
-
input_item: The item ingredient. -
duration: The number of ticks it takes to produce the output. -
output_fluid: (optional) A fluid ingredient. -
output_items: Items array with output chances.-
itemortag: An item or tag ingredient. -
chance: (optional) A chance of output, defaults to 1
-
Notes:
- As output either
fluidor at least oneitemsvalue MUST be present.
Examples:
{
"type": "integrateddynamics:mechanical_squeezer",
"input_item": {
"item": "integrateddynamics:proto_chorus"
},
"output_fluid": {
"FluidName": "integrateddynamics:liquid_chorus",
"Amount": 125
},
"output_items": [
{
"item": {
"item": "integrateddynamics:crystalized_chorus_chunk"
},
"chance": 0.5
},
{
"item": {
"item": "integrateddynamics:crystalized_chorus_chunk"
},
"chance": 0.5
}
],
"duration": 15
}{
"type": "integrateddynamics:mechanical_squeezer",
"input_item": {
"item": "evilcraft:undead_log"
},
"output_fluid": {
"FluidName": "evilcraft:blood",
"Amount": 100
},
"output_items": [
{
"tag": {
"tag": "forge:raw_materials/gold",
"count": 3
}
},
{
"tag": {
"tag": "forge:raw_materials/gold",
"count": 2
},
"chance": 0.5
},
{
"tag": {
"tag": "forge:raw_materials/gold",
"count": 2
},
"chance": 0.5
}
],
"duration": 25,
"neoforge:conditions": [
{
"type": "neoforge:mod_loaded",
"modid": "evilcraft"
}
]
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