Track 3: RL Agent Arena Submission (Qualcomm Hackathon: Honorable Mention ("Cutest" Presentation)
An innovative reinforcement learning platform that trains intelligent trading agents in a spatially-aware bartering economy, optimized for Qualcomm Snapdragon X Elite NPU acceleration and beautifully visualized through Minecraft integration.
BlockMarket is a cutting-edge reinforcement learning environment where neural network agents learn how to maximize the amount of trades in a simulated trading floor (Kudos to the early 2000s floor traders in places like the New York Stock Exhcange (NYSE)). Our platform leverages the power of Qualcomm Snapdragon's dedicated NPU and powerful CPU to run complex neural networks locally, ensuring real-time decision-making with complete privacy preservation.
Under each folder, there is a more in-depth README for each component.
- Ibraheem Amin - [email protected] ([email protected]) (Team Lead) (DIodide)
- Richard Wang - [email protected]
- Cole Ramer - [email protected]
- Khang Tran - [email protected]
- John Wu - [email protected]
graph TB
subgraph "Qualcomm Snapdragon Laptop"
subgraph "NPU (45 TOPS)"
NN[Neural Networks<br/>PyTorch Models]
TM[Trading Matrix<br/>Optimizer]
end
subgraph "RL Monorepo (Python)"
ENV[Trading Environment<br/>environment.py<br/>- 100+ Agents<br/>- Spatial Positions]
AGENT[Trading Agents<br/>agent.py<br/>- Neural Networks<br/>- Trading Matrices]
TRAIN[Training Loop<br/>training.py<br/>- Genetic Algorithm<br/>- Fitness Evaluation<br/>- LLM Summary Triggers]
FLASK[Flask Server<br/>web_server.py<br/>Port: 5001<br/>- Real-time Metrics<br/>- WebSocket Streaming<br/>- AI Analysis Panel]
LLM[LLM Summarizer<br/>llm_summarizer.py<br/>- Imagine SDK Integration<br/>- Market Analysis<br/>- Trading Insights]
end
subgraph "Express Controller Monorepo"
subgraph "Backend (Node.js)"
EXPRESS[Express API<br/>server.js<br/>Port: 5000<br/>- REST Endpoints<br/>- CORS Support]
ROUTES[API Routes<br/>- /api/marketplace<br/>- /api/users<br/>- /api/transactions]
end
subgraph "Frontend (React + Vite)"
REACT[React App<br/>Port: 3000<br/>- Connection Status<br/>- Trading Grid<br/>- Inventory Panel]
HOOKS[WebSocket Hooks<br/>useSocket.js<br/>- Real-time Updates]
ATOMS[Recoil State<br/>inventory.js<br/>- Global State Mgmt]
end
end
subgraph "World Controller Monorepo (Java)"
WS_SERVER[WebSocket Server<br/>WebSocketServer.java<br/>Port: 8080<br/>- Client Management<br/>- Message Routing]
FLOOR_BUILDER[Trading Floor Builder<br/>TradingFloorBuilder.java<br/>- Glass Ceiling<br/>- Lighting System]
CMD_EXEC[Command Executor<br/>CommandExecutor.java<br/>- Safe Command Execution]
end
subgraph "Bot Controller (Node.js)"
MINEFLAYER[Mineflayer Controller<br/>socketRecieveNoQueue.js<br/>Port: Socket.IO<br/>- Bot Spawning<br/>- Trading Simulation]
SIM_CLASS[Simulation Class<br/>simulationClass.js<br/>- Grid-based Bot Placement<br/>- Trade Orchestration]
BOT_SIM[Bot Simulation<br/>sim.js<br/>- Pathfinding<br/>- Item Exchange<br/>- Visual Effects]
end
end
subgraph "Minecraft Server"
MC[Paper 1.20.6<br/>Port: 25565<br/>- 3D Visualization<br/>- Interactive World]
PLUGIN[BM Plugin<br/>- Bukkit Integration<br/>- Event Handlers]
end
%% NPU Processing
NN -.->|Accelerated<br/>Inference| AGENT
TM -.->|Matrix<br/>Optimization| AGENT
%% RL Internal Flow
ENV <-->|State/<br/>Actions| AGENT
AGENT -->|Performance<br/>Metrics| TRAIN
TRAIN -->|New<br/>Generation| ENV
ENV -->|Environment<br/>Data| FLASK
TRAIN -->|Trading Data<br/>Every Half Gen| LLM
LLM -->|AI Summaries| FLASK
%% Express Internal Flow
EXPRESS <-->|API Calls| ROUTES
REACT <-->|State<br/>Updates| HOOKS
HOOKS <-->|Global<br/>State| ATOMS
%% Bot Controller Internal Flow
MINEFLAYER -->|Simulation<br/>Commands| SIM_CLASS
SIM_CLASS -->|Bot<br/>Management| BOT_SIM
%% Socket Tunneling & Data Flow
FLASK ===>|WebSocket<br/>Stream + AI Analysis| REACT
REACT ===>|Commands| EXPRESS
EXPRESS ===>|Relay| WS_SERVER
LLM -.->|AI Analysis<br/>API Endpoints| REACT
FLASK ===>|Socket.IO<br/>Simulation Commands| MINEFLAYER
%% Minecraft Integration
WS_SERVER <-->|WebSocket<br/>Protocol| PLUGIN
PLUGIN -->|Bukkit API| MC
FLOOR_BUILDER -->|Build<br/>Commands| PLUGIN
CMD_EXEC -->|Execute| PLUGIN
BOT_SIM -->|Mineflayer<br/>Bot Control| MC
%% User Interactions
USER[User]
USER -->|Browser| REACT
USER -->|Browser| FLASK
USER -->|MC Client| MC
%% Data Flow Types
classDef npuStyle fill:#ff6b6b,stroke:#c92a2a,stroke-width:3px
classDef rlStyle fill:#4ecdc4,stroke:#087f5b,stroke-width:2px
classDef expressStyle fill:#ffd43b,stroke:#fab005,stroke-width:2px
classDef mcStyle fill:#95d600,stroke:#5c7cfa,stroke-width:2px
class NN,TM npuStyle
class ENV,AGENT,TRAIN,FLASK,LLM rlStyle
class EXPRESS,ROUTES,REACT,HOOKS,ATOMS expressStyle
class WS_SERVER,FLOOR_BUILDER,CMD_EXEC,MC,PLUGIN mcStyle
class MINEFLAYER,SIM_CLASS,BOT_SIM expressStyle
-
Four Monorepos Architecture:
RL Monorepo (Python):
environment.py: Manages 100+ trading agents with spatial positionsagent.py: Neural networks leveraging Snapdragon NPU for 45 TOPS inferencetraining.py: Genetic algorithm implementation for population evolution with LLM triggersweb_server.py: Flask server streaming real-time metrics and AI analysis via WebSocketllm_summarizer.py: Imagine SDK integration for intelligent market analysis and insights
Express Controller Monorepo (JavaScript):
- Backend: Express.js API server with REST endpoints for marketplace data
- Frontend: React + Vite app with Recoil state management
- WebSocket hooks for real-time updates from Flask server
- Responsive UI with trading grid and inventory visualization
World Controller Monorepo (Java):
- WebSocket server accepting commands from Express backend
- Trading floor builder creating 3D structures in Minecraft
- Safe command execution with configurable security
Bot Controller Monorepo (Node.js):
socketRecieveNoQueue.js: Socket.IO client receiving simulation commands from RL environmentsimulationClass.js: Manages bot grid placement and trade orchestrationsim.js: Core Mineflayer bot simulation with pathfinding, item exchange, and visual effects- Real-time bot spawning and control in Minecraft for trading visualization
- Creative mode trading animations with particle effects and item exchanges
-
Socket Tunneling & AI Analysis Flow:
RL Environment → Flask WebSocket → React Frontend ↓ ↑ LLM Summarizer → AI Analysis ────────┘ ↓ Minecraft Server ← Plugin ← WebSocket ← Express API ↑ Bot Controller ← Socket.IO ← Flask RL Environment- Flask streams environment updates and AI analysis to React dashboard
- LLM generates intelligent summaries every half generation (50 timesteps)
- React displays real-time trading insights powered by Imagine SDK
- React sends commands through Express API
- Express relays commands to World Controller WebSocket
- Plugin executes commands in Minecraft world
- Bot Controller receives simulation commands from Flask via Socket.IO
- Mineflayer bots spawn and perform trading visualizations in Minecraft
-
NPU Acceleration:
- PyTorch models run on Snapdragon NPU for neural network inference
- Trading matrix optimization leverages 45 TOPS of AI performance
- Real-time agent decision-making with minimal latency
- Energy-efficient processing compared to CPU-only execution
-
Integration Points:
- Port 5001: Flask visualization dashboard
- Port 5000: Express API server
- Port 3000: React development server
- Port 8080: WebSocket server for Minecraft integration
- Port 25565: Minecraft server (Paper 1.20.6)
- Socket.IO: Bot Controller connection to RL environment
- NPU-Optimized RL Training: Neural networks are specifically optimized to leverage Snapdragon X Elite's NPU, achieving up to 45 TOPS of AI performance for real-time agent decision-making
- AI-Powered Market Analysis: Real-time LLM summaries using Imagine SDK (Llama-3.1-8B) provide intelligent insights on trading patterns, agent performance, and market dynamics every half generation
- Spatial Trading Dynamics: Agents exist in a 2D world where distance affects trading probability, creating realistic market dynamics
- Minecraft Visualization: Real-world trading scenarios are brought to life through interactive Minecraft environments, making complex AI behaviors visually comprehensible
- Automated Bot Simulation: Mineflayer-powered bots automatically spawn and perform trading activities in Minecraft, providing real-time visual feedback of AI agent interactions
- Genetic Evolution: Population-based training with genetic algorithms ensures continuous improvement of trading strategies
- Privacy-First Design: All AI computations run locally on the Snapdragon-powered device, ensuring complete data privacy
This is a multi-agent reinforcement learning system that simulates a trading economy where AI agents learn to trade resources optimally. It combines:
- Genetic Algorithm: Population-based evolution
- Neural Networks: Individual agent intelligence
- Strategic Value Function: Multi-hop trading optimization
- Spatial Dynamics: Distance-based trade probability
The World Controller - Manages the entire trading ecosystem:
┌─────────────────────────────────────────┐
│ TradingEnvironment │
├─────────────────────────────────────────┤
│ • 50 agents in 100x100 2D world │
│ • 10 items: wood, stone, iron, gold, │
│ food, water, coal, oil, copper, │
│ silver │
│ • Market data aggregation │
│ • Trade conflict resolution │
│ • Genetic algorithm selection │
└─────────────────────────────────────────┘
Key Responsibilities:
- Agent Initialization: Creates 50 agents with random positions, inventories, and desired items
- Market Data Collection: Aggregates all trading matrices into public market data
- Trade Processing: Validates, resolves conflicts, and executes trades
- Generation Management: Eliminates bottom 50% of agents, creates offspring from survivors
Individual Traders - Each agent is an autonomous trading entity:
┌─────────────────────────────────────────┐
│ TradingAgent │
├─────────────────────────────────────────┤
│ • Inventory: {item: quantity} │
│ • Desired item: target to maximize │
│ • Trading matrix: 10x10 exchange rates │
│ • Neural network: Policy predictor │
│ • Strategic value function │
└─────────────────────────────────────────┘
Agent Capabilities:
- Matrix Updates: Neural network predicts optimal trading rates
- Trade Selection: Chooses best trading partners and items
- Strategic Planning: Evaluates multi-hop trading paths
- Learning: Updates policy based on rewards
Agent Brain - Predicts optimal trading strategies:
┌─────────────────────────────────────────┐
│ TradingNetwork │
├─────────────────────────────────────────┤
│ Input: [inventory + desired + market] │
│ Hidden: 128-dim fully connected layers │
│ Output: 10x10 trading matrix │
│ Constraint: Diagonal = 0 (no identity) │
└─────────────────────────────────────────┘
1. Matrix Update Phase
├─ Each agent updates trading matrix via neural network
└─ Environment collects all matrices → public market data
2. Trade Request Phase
├─ Each agent analyzes market + own state
├─ Selects optimal trade: (target_agent, give_item, want_item, amount)
└─ Environment collects all requests
3. Trade Resolution Phase
├─ Validate requests (sufficient inventory)
├─ Resolve conflicts (distance-based probability)
└─ Execute successful trades
4. Learning Phase
├─ Calculate rewards (inventory + strategic value)
└─ Update neural network policies
1. Fitness Evaluation
├─ Calculate each agent's performance
└─ Rank agents by fitness score
2. Selection
├─ Keep top 50% of agents (25 survivors)
└─ Eliminate bottom 50%
3. Reproduction
├─ Create 25 offspring from survivors
├─ Apply mutation (10% probability)
└─ Reset inventories for new generation
4. Convergence Check
├─ Early stopping if no improvement for 20 generations
└─ Continue or terminate based on progress
Instead of simple quantity maximization, agents use multi-hop strategic planning:
# Example: Agent wants gold but has wood
# Direct trade: wood → gold (rate: 0.1) = 0.1 gold per wood
# Strategic path: wood → iron → gold
# wood → iron (rate: 0.5) = 0.5 iron per wood
# iron → gold (rate: 0.3) = 0.15 gold per iron
# Total: 0.5 × 0.15 = 0.075 gold per wood
# Agent chooses direct trade (0.1 > 0.075)Strategic Features:
- Path Finding: Breadth-first search with dynamic programming
- Hop Penalty: Each intermediate trade reduces efficiency (0.9^hops)
- Market Awareness: Uses real-time trading matrices from all agents
- Opportunity Cost: Balances immediate vs. strategic gains
- Input: Current inventory + desired item + market conditions
- Processing: 128-dimensional hidden layers
- Output: 10×10 trading matrix (100 exchange rates)
- Training: Gradient descent on reward signal
- Selection Pressure: Only top 50% survive each generation
- Mutation: Random network weight perturbations (10% chance)
- Diversity: Offspring inherit from different high-performing parents
- Convergence: Early stopping prevents overfitting
# Example trade request
requester = "agent_5"
target = "agent_23"
give_item = "wood" # What I'm offering
want_item = "iron" # What I want
amount = 5 # How much iron I want
# Validation checks:
# 1. Does agent_5 have enough wood?
# 2. Will agent_23 accept this rate?
# 3. Is the trade distance feasible?
# 4. Are the items different? (no identity trades)When multiple agents want to trade with the same target:
- Distance Priority: Closer agents have higher probability
- Probabilistic Selection:
P(success) = exp(-distance/scale) - Fair Competition: No agent gets guaranteed trades
The system exhibits sophisticated emergent properties:
- Price Discovery: Exchange rates converge to supply/demand equilibrium
- Specialization: Agents develop expertise in specific resource chains
- Arbitrage: Agents exploit price differences between markets
- Coalition Formation: Indirect cooperation through beneficial trading
- Competitive Adaptation: Agents counter each other's strategies
- Innovation: Novel trading patterns emerge through mutation
- Resource Flows: Efficient allocation of scarce resources
- Market Cycles: Boom and bust patterns in different commodities
- Strategic Depth: Multi-level planning and counter-planning
┌─────────────────────────────────────────────────────────────────┐
│ Qualcomm Snapdragon Laptop │
│ │
│ ┌─────────────────────────────────────────────────────────┐ │
│ │ NPU (45 TOPS) - PyTorch Acceleration │ │
│ │ • Neural Network Inference for Trading Agents │ │
│ │ • Trading Matrix Optimization │ │
│ │ • Real-time Decision Making │ │
│ └─────────────────────────────────────────────────────────┘ │
│ │
│ ┌─────────────────────────────────────────────────────────┐ │
│ │ RL Monorepo (Python) │ │
│ │ • Trading Environment (100+ agents) :5001 │ │
│ │ • Flask WebSocket Server ─────────────────┐ │ │
│ │ • Genetic Algorithm Evolution │ │ │
│ │ • LLM Summarizer (Imagine SDK) ───────────┘ │ │
│ └────────────────────────────────────────────────────────┘ │
│ │ │
│ ┌─────────────────────────────────────────────────────────┐ │
│ │ Express Controller Monorepo (JS) │ │
│ │ ┌───────────────────────────┐ ┌────────────────────┐ │ │
│ │ │ React Frontend :3000 │←─┤ Express API :5000 │ │ │
│ │ │ • Trading Grid UI │ │ • REST Endpoints │ │ │
│ │ │ • Real-time Updates │ │ • Command Relay │─┼───┐
│ │ │ • Inventory Panel │ └────────────────────┘ │ │
│ │ └───────────────────────────┘ │ │
│ └─────────────────────────────────────────────────────────┘ │
│ │
│ ┌─────────────────────────────────────────────────────────┐ │
│ │ World Controller Monorepo (Java) │ │
│ │ • WebSocket Server :8080 ←─────────────────────────────┘ │
│ │ • Trading Floor Builder │ │
│ │ • Bukkit Plugin Integration │ │
│ └─────────────────────────────────────────────────────────┘ │
│ │
│ ┌─────────────────────────────────────────────────────────┐ │
│ │ Bot Controller Monorepo (Node.js) │ │
│ │ • Mineflayer Bot Control (socketRecieveNoQueue.js) │ │
│ │ • Grid-based Bot Spawning │ │
│ │ • Trading Visualization & Animation │ │
│ └───────────────┬─────────────────────────────────────────┘ │
└─────────────────────┼───────────────────────────────────────────┘
│
┌───────────▼────────────┐
│ Minecraft Server │
│ Paper 1.20.6 :25565 │
│ • 3D Trading Floors │
│ • Visual Simulation │
│ • Mineflayer Bots │
└────────────────────────┘
Socket Flow: RL → Flask → React → Express → WebSocket → Minecraft
Bot Control: RL → Flask → Socket.IO → Bot Controller → Minecraft Bots
AI Analysis: LLM Summarizer → Flask Dashboard (Every Half Generation)
- Hardware: Qualcomm Snapdragon X Elite powered laptop
- Operating System: Windows 11 ARM64 or Linux ARM64
- Software Requirements:
- Python 3.9+ (ARM64 optimized)
- Node.js 18+ (ARM64 build)
- Java 17+ (ARM64 JDK)
- Minecraft Server (Paper/Spigot 1.20+) (can run locally)
git clone https://github.com/yourusername/blockmarket.git
cd blockmarketcd rl/
# Create ARM64-optimized virtual environment
python -m venv venv_arm64
source venv_arm64/bin/activate # On Windows: venv_arm64\Scripts\activate
# Install NPU-optimized dependencies
pip install -r requirements.txt
pip install qai-hub # Qualcomm AI Hub for NPU optimization
# Configure NPU backend
python configure_npu.pycd ../bm-world-controller/
# Ensure ARM64 Java is being used
java -version # Should show ARM64/aarch64
# Build the plugin
mvn clean package
# Copy to Minecraft plugins folder
cp target/bm-world-controller-0.1-SNAPSHOT.jar /path/to/minecraft/plugins/Do follow a tutorial for locally hosting a minecraft server setup. The specific configuration we used is Paper 1.20.6, you can follow a guide to set up a minecraft server here. https://minecraft.fandom.com/wiki/Tutorials/Setting_up_a_server#Windows_instructions
Simply run a startup script off of that link for Windows. Then update the path and server url in the express service (we would set a .env if we had some more time.)
Our thing is a bit three pronged so its a little more setup, but all of it can theoretically run locally. Minecraft Servers are very single threaded CPU intensive.
cd ../bm-mineflayer-controller/
# Install Node dependencies for Mineflayer bot control
npm install
# The entry point is socketRecieveNoQueue.js which connects via Socket.IO
# to receive simulation commands from the RL environmentcd ../bm-express-controller/master-server/
# Install Node dependencies (ARM64 native modules)
npm install
# Configure environment
cp .env.example .env
# Edit .env to set appropriate valuescd ../frontend/
# Install dependencies
npm install
# Build for production
npm run buildEdit plugins/bm-world-controller/config.yml:
websocket:
enabled: true
port: 8080
bind-address: "127.0.0.1" # Local only for securitycd /path/to/minecraft-server/
java -Xmx4G -jar paper-1.20.jar noguicd blockmarket/rl/
# Activate NPU-optimized environment
source venv_arm64/bin/activate
# Start training with NPU acceleration
python training.py --use-npu --device snapdragoncd blockmarket/bm-express-controller/master-server/
npm startcd blockmarket/bm-mineflayer-controller/
node socketRecieveNoQueue.jscd blockmarket/rl/
python web_server.py --port 5001- Web Dashboard: http://localhost:5001
- Minecraft Server: Connect to
localhost:25565 - API Endpoints: http://localhost:5000/api
-
Configure Training Parameters:
cd rl/ # Edit config.yaml to adjust hyperparameters
-
Monitor Training Progress:
- Open web dashboard at http://localhost:5001
- View real-time agent positions, fitness distributions, and trade networks
- Track generation history and performance metrics
-
Interact via Minecraft:
- Join the Minecraft server
- Use
/createfloor <size>to create trading arenas - Watch agents trade in real-time within the Minecraft world
Connect to the WebSocket server to control the environment:
// Example: Create a trading floor
{
"type": "create_trading_floor",
"size": 20,
"world": "world"
}Our implementation leverages Snapdragon X Elite's NPU for:
- Neural Network Inference: Agent decision-making runs at 45 TOPS
Some more optimizations exist that are yet to be used.
This document explains how to convert BlockMarket trading agent models from PyTorch (.pth) format to ONNX format for NPU acceleration on Qualcomm Snapdragon X Elite devices.
The ONNX conversion system enables trading agent neural networks to leverage the 45 TOPS of AI performance available on Snapdragon X Elite NPUs, providing significant acceleration for real-time inference during trading decisions.
- Automatic Model Discovery: Finds all .pth files in the models directory
- Batch Conversion: Convert all models at once or individual models
- Model Validation: Verifies ONNX models produce identical outputs to PyTorch versions
- NPU Optimization Metadata: Includes optimization hints for Qualcomm NPU deployment
- Usage Examples: Generates ready-to-use inference code
cd blockmarket/rl
pip install -r requirements.txtpython convert_models.pypython convert_models.py --model-path models/trading_agents/agent_final.pthpython convert_models.py --create-examplepython convert_models.py [OPTIONS]
Options:
--model-path PATH Convert specific .pth model file
--pattern PATTERN Glob pattern for finding .pth files (default: *.pth)
--config PATH Path to configuration file (default: config.yaml)
--validate-only Only validate existing ONNX models, do not convert
--create-example Create NPU inference example code
--help Show help messagefrom onnx_conversion import ONNXConverter
# Create converter
converter = ONNXConverter()
# Convert all models
results = converter.convert_all_models()
# Convert specific model
success = converter.convert_single_model('path/to/model.pth')
# Create NPU inference example
converter.save_inference_example()After conversion, the following files are created in models/trading_agents/onnx/:
models/trading_agents/onnx/
├── agent_final.onnx # ONNX model
├── agent_final_metadata.json # Model metadata and NPU hints
├── agent_gen50_rank1.onnx # Another converted model
├── agent_gen50_rank1_metadata.json # Corresponding metadata
└── npu_inference_example.py # Usage example code
Each ONNX model includes a metadata JSON file with the following information:
{
"model_info": {
"onnx_path": "agent_final.onnx",
"model_type": "TradingNetwork",
"input_dim": 131,
"output_dim": 25,
"items_list": ["diamond", "gold", "apple", "emerald", "redstone"],
"num_items": 5,
"validation_passed": true
},
"agent_info": {
"agent_id": "agent_0",
"desired_item": "diamond",
"training_history": 1250
},
"npu_optimization": {
"target_device": "Qualcomm Snapdragon X Elite",
"expected_tops": 45,
"optimization_hints": [
"Use QNN backend for inference",
"Enable NPU execution provider",
"Consider FP16 quantization for better performance",
"Batch size = 1 recommended for real-time inference"
]
},
"conversion_info": {
"opset_version": 11,
"torch_version": "2.0.1",
"onnx_version": "1.14.0"
}
}The converter automatically generates an example showing how to use the ONNX models with NPU acceleration:
import onnxruntime as ort
import numpy as np
import json
# Configure ONNX Runtime for NPU acceleration
def create_npu_session(onnx_path: str):
providers = [
('QNNExecutionProvider', {
'backend_path': 'QnnHtp.dll',
'profiling_level': 'basic',
'rpc_control_latency': 1000,
'vtcm_mb': 8,
'htp_performance_mode': 'burst'
}),
'CPUExecutionProvider' # Fallback
]
session_options = ort.SessionOptions()
session_options.graph_optimization_level = ort.GraphOptimizationLevel.ORT_ENABLE_ALL
return ort.InferenceSession(onnx_path, sess_options=session_options, providers=providers)
# Run inference
session = create_npu_session("models/trading_agents/onnx/agent_final.onnx")
outputs = session.run(None, {'state_vector': input_data})You can integrate ONNX conversion into the training pipeline by modifying the model saving process:
from onnx_conversion import ONNXConverter
# In training.py or after training completes
def save_and_convert_models(env, model_save_path, generation):
# Save PyTorch models (existing functionality)
save_generation_models(env, model_save_path, generation)
# Convert to ONNX for NPU deployment
converter = ONNXConverter()
converter.convert_all_models()Replace PyTorch inference in the TradingAgent class with ONNX NPU inference:
class NPUTradingAgent(TradingAgent):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.onnx_session = None
def load_onnx_model(self, onnx_path: str):
"""Load ONNX model for NPU inference."""
self.onnx_session = create_npu_session(onnx_path)
def update_trading_matrix(self, market_data=None):
"""NPU-accelerated trading matrix update."""
if self.onnx_session:
state = self.get_state_vector(market_data)
outputs = self.onnx_session.run(None, {'state_vector': state.numpy()})
matrix_update = outputs[0].reshape(self.num_items, self.num_items)
# Apply update with learning rate
learning_rate = self.config['learning']['matrix_update_rate']
self.trading_matrix = (1 - learning_rate) * self.trading_matrix + learning_rate * matrix_update
else:
# Fallback to PyTorch
super().update_trading_matrix(market_data)On Qualcomm Snapdragon X Elite with NPU acceleration:
- Inference Latency: ~0.1-1ms per agent decision (vs 10-50ms on CPU)
- Throughput: Up to 1000+ agent updates per second
- Power Efficiency: ~10x more efficient than CPU-only inference
- Scalability: Support for 100+ concurrent trading agents in real-time
-
ONNX Runtime Not Found
pip install onnxruntime>=1.15.0 -
QNN Provider Not Available
- Ensure you're running on a Snapdragon X Elite device
- Install Qualcomm AI Stack for Windows/Linux
- Check that QnnHtp.dll is available in PATH
-
Model Validation Failed
- Check PyTorch and ONNX versions are compatible
- Verify input tensor shapes match expected dimensions
- Try reducing numerical tolerance for validation
-
No .pth Files Found
- Ensure you've run training and models have been saved
- Check the
model_save_pathin config.yaml - Verify file permissions
Enable verbose logging for debugging:
import logging
logging.basicConfig(level=logging.DEBUG)
converter = ONNXConverter()
converter.convert_all_models()converter = ONNXConverter()
# Custom export with different opset version
converter.convert_to_onnx(
model,
"output.onnx",
opset_version=13, # Use newer opset
dynamic_axes={'state_vector': {0: 'batch_size', 1: 'sequence_length'}}
)import onnxruntime.quantization as quantization
# Quantize model for better NPU performance
quantization.quantize_dynamic(
"model.onnx",
"model_quantized.onnx",
weight_type=quantization.QuantType.QUInt8
)When adding new neural network architectures to the BlockMarket system:
- Ensure your network inherits from
nn.Module - Add conversion support in
ONNXConverter.load_pytorch_model() - Update input/output dimension calculations
- Test ONNX conversion and validation
- Update metadata generation as needed
cd rl/
pytest tests/ -v# Test WebSocket connectivity
cd bm-world-controller/
node test-websocket-client.js ws://localhost:8080cd rl/
python benchmark_npu.py --iterations 1000# Test LLM summarization functionality
python test_llm_integration.py
# Test endpoints manually
curl http://localhost:5001/llm_summary
curl http://localhost:5001/llm_summariesBlockMarket features cutting-edge LLM integration using the Imagine SDK for real-time market intelligence:
- Model: Llama-3.1-8B via Imagine SDK
- Frequency: Automated summaries every half generation (50 timesteps)
- Analysis: Trading patterns, agent performance, market dynamics, strategic insights
- Performance Metrics: Fitness distributions, success rates, trend analysis
- Trading Patterns: Popular item exchanges, market liquidity assessment
- Agent Insights: Top performer analysis, specialization tracking
- Strategic Recommendations: AI-driven optimization suggestions
- Asynchronous Processing: Non-blocking summary generation
- API Integration: Dedicated endpoints (
/llm_summary,/llm_summaries) - Error Handling: Graceful fallbacks for network issues
- Environment Configuration: Automatic API key management
- All RL training runs locally on the Snapdragon device
- LLM analysis uses secure HTTPS connection to Imagine SDK
- No training data or model weights stored externally
- WebSocket connections are localhost-only by default
- Minecraft server runs in offline mode for complete isolation
To make this application ready for release as follows we would need:
- Windows Store (ARM64 package)
- GitHub Releases (cross-platform)
To wrap our express (entry) service in electron, allow it to render our vite app as a webview, and containerize our minecraft server in docker. It's a bit out of scope as an RL tool, but we plan to "electronize" our application asap.
RL REFERENCE: cart-pole-ppo for our RL.
- Qualcomm Snapdragon X Elite Documentation
- Minecraft Plugin Development Guide
This project is licensed under the MIT License - see the LICENSE file for details.
Here's the fastest way to see BlockMarket in action:
# 1. Quick setup (assuming prerequisites installed)
git clone https://github.com/yourusername/blockmarket.git
cd blockmarket
./quick-setup.sh # Automated setup script
# 2. Launch everything
On Mac:
chmod +x start-all.sh
./start-all.sh
On Windows:
.\start-all.bat
# 3. Open browser to http://localhost:3000 to starting conditions
Note: only a 10 x 10 grid with 5 agents is supported right now
# 4. To stop all services
./stop-all.shquick-setup.sh:
- Checks for Python, Node.js, and npm
- Creates Python virtual environment optimized for ARM64
- Installs all RL dependencies
- Sets up Express backend with dependencies
- Builds React frontend for production
- Creates configuration files
- Detects Snapdragon/ARM64 architecture for optimization
start-all.sh:
- Kills any existing services on required ports
- Starts RL training environment and visualization server
- Launches Express API backend
- Starts React frontend development server
- Monitors all services for crashes
- Provides easy access to logs
- Gracefully shuts down on Ctrl+C
stop-all.sh:
- Stops all running BlockMarket services
- Cleans up any orphaned processes
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