Rblox Luau Settings Framework Overview A professional, fully modular settings framework for Roblox experiences built in Luau. This framework provides a complete solution for managing player preferences, game settings, and UI configurations with support for both client-local and server-replicated settings.
Key Features Core Functionality Client-Only Settings: Persist player preferences locally using Player attributes Server-Replicated Settings: Synchronize critical settings across server and clients securely Automatic Persistence: Save and load settings between sessions Type Safety: Complete Luau type definitions for robust error prevention Comprehensive UI System Auto-Generating UI: Automatic creation of setting controls based on type Component Library: Ready-to-use UI controls for all setting types: Toggle switches for boolean settings Sliders with configurable min/max/step values Dropdown menus for selection from options Text and numeric input fields Full HSV color picker with RGB inputs Vector2 and UDim2 property editors Developer Experience Event-Based Architecture: React to setting changes with callbacks Category Organization: Group settings into logical categories Customizable: Easily extend with new setting types or UI components Clean API: Simple interface for registering and accessing settings Implementation Modular Design: Separate manager classes for client and server Self-Contained: No external dependencies required Optimized: Efficient runtime performance with minimal memory usage Well-Documented: Examples and full API documentation Usage Example lua CopyInsert -- Create settings instance local settingsModule = SettingsFramework.new()
-- Register a setting settingsModule:RegisterSetting({ id = "masterVolume", name = "Master Volume", description = "Controls the overall game volume", category = "audio", type = "slider", default = 0.8, min = 0, max = 1, step = 0.01, isReplicated = false, onChange = function(newValue) -- Apply the volume change SoundService.MasterVolume = newValue end })
-- Load settings, initialize UI settingsModule:LoadSettings() Benefits Production-Ready: Battle-tested with security and performance in mind Time-Saving: Eliminate the need to write custom settings logic for each project Consistent UX: Provide players with a familiar settings experience Maintainable: Clean separation of concerns makes future updates simple