NUKE alphaAddOne bit in color modulate #1866
Open
+5
−20
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Get rid of the
alphaAddOne
bit in color modulate uniforms. There are no differences in my screenshot test suite as a result of removing this. This alpha := 1 thing only existed in thegeneric
shader; its absence in lightMapping is further evidence suggesting it is not needed.Note: this would open opportunities for further improvements/cleanup/simplification, due to e.g. the now unused spot in the float color modulate array, but I'm about to NUKE a large part of this code on the 0.56 branch so let's not touch it.
Also fix wrong stage variant description strings in
/listMaterialSystemStages
.