Skip to content

Conversation

slipher
Copy link
Member

@slipher slipher commented Oct 18, 2025

When r_showVertexColors is enabled, the lightMapping shader draws just the vertex colors. But the generic shader inexplicably was setting the color to (0, 0, 0, 0). Don't do that. It's stupid because it breaks the console and 2D drawing and does not help debugging.

When r_showVertexColors is enabled, the lightMapping shader draws just
the vertex colors. But the `generic` shader inexplicably was setting the
color to (0, 0, 0, 0). Don't do that. It's stupid because it breaks the
console and 2D drawing and does not help debugging.
@slipher slipher merged commit a50b9ba into DaemonEngine:master Oct 19, 2025
9 checks passed
@slipher slipher deleted the showvertexcolors branch October 19, 2025 02:16
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants