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Optimizes Spell Circles #866
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471b7ad
Fixed Spell Circle NBT-Storage leak
Stick404 841e644
Cleaned code up from Spell Circle NBT-Fix
Stick404 bc64650
Why did IDEA indent so much?
Stick404 8c051b0
Merge branch 'main' into main
Stick404 3c08dfc
Notes:tm:
Stick404 70c0180
Added some Null safety to reachedNumber
Stick404 faee920
Removed the Chest Inv stuff
Stick404 c485792
re add the .cache
Stick404 4910137
Removed "knownPositions" replaced with 2 BlockPos values
Stick404 2fdf0e3
Spell Circle block flood-find *should* now be optimized more, since i…
Stick404 374c991
Removed unnecessary logger in BlockEntityRedstoneImpetus#getStoredPlayer
Stick404 b0d9292
Forgot saving the Negative and Positive block positions
Stick404 7ba2790
Decreased spell circle scan time
Stick404 2ef2090
Removed comment
Stick404 a0a38fd
Added config limit
Stick404 bd3b424
Added Spell Circle error messages
Stick404 79e7aeb
Cleaned up and generalized existing Spell Circle error messages
Stick404 18b6317
Fixed small problems
Stick404 2e5ae96
Started work on ChunkScanning.kt
Stick404 bceb0e1
Merge remote-tracking branch 'origin/main'
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70 changes: 70 additions & 0 deletions
70
Common/src/main/java/at/petrak/hexcasting/api/utils/ChunkScanning.kt
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Original file line number | Diff line number | Diff line change |
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package at.petrak.hexcasting.api.utils | ||
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import at.petrak.hexcasting.api.HexAPI | ||
import it.unimi.dsi.fastutil.longs.Long2ObjectLinkedOpenHashMap | ||
import net.minecraft.core.BlockPos | ||
import net.minecraft.server.level.ServerLevel | ||
import net.minecraft.world.level.ChunkPos | ||
import net.minecraft.world.level.block.entity.BlockEntity | ||
import net.minecraft.world.level.block.state.BlockState | ||
import net.minecraft.world.level.chunk.ChunkStatus | ||
import net.minecraft.world.level.chunk.ImposterProtoChunk | ||
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/** | ||
* This is a helper class to efficiently scan chunks in ways Minecraft did not intend for. This is for only reading chunks, not writing | ||
* | ||
* TODO: MAKE DOC THIS BETTER | ||
*/ | ||
class ChunkScanning(var level: ServerLevel) { | ||
var chunks: Long2ObjectLinkedOpenHashMap<ImposterProtoChunk> = Long2ObjectLinkedOpenHashMap() | ||
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/** | ||
* This attempts to cache a chunk to the local [chunks] | ||
* @param ChunkPos the chunk to try to cache | ||
* @return If the function could cache the chunk or not | ||
*/ | ||
fun cacheChunk(chunk: ChunkPos): Boolean { | ||
val chunkLong = chunk.toLong() | ||
// We have the chunk already, so we can skip it | ||
if (chunks.contains(chunkLong)){ | ||
return true | ||
} | ||
val future = level.chunkSource.getChunkFuture(chunk.x,chunk.z, ChunkStatus.EMPTY,true).get() | ||
if (future.left().isPresent){ | ||
chunks.put(chunkLong, future.left().get() as ImposterProtoChunk) | ||
return true | ||
} | ||
HexAPI.LOGGER.warn("Failed to get chunk at {}!",chunk) | ||
return false | ||
} | ||
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fun cacheChunk(chunk: Long): Boolean{ | ||
return cacheChunk(ChunkPos(chunk)) | ||
} | ||
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fun getBlock(blockPos: BlockPos): BlockState? { | ||
val chunkPos = ChunkPos(blockPos).toLong() | ||
if (!cacheChunk(chunkPos)){ | ||
return null | ||
} | ||
return chunks.get(chunkPos).getBlockState(blockPos) | ||
} | ||
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fun getBlockEntity(blockPos: BlockPos): BlockEntity? { | ||
val chunkPos = ChunkPos(blockPos).toLong() | ||
if (!cacheChunk(chunkPos)){ | ||
return null | ||
} | ||
return chunks.get(chunkPos).getBlockEntity(blockPos) | ||
} | ||
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// maybe not required, but still not a bad idea to have a Clear method | ||
fun clearCache(){ | ||
chunks.clear() | ||
} | ||
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// TODO: Might not need this | ||
fun containsChunk(chunk: ChunkPos): Boolean{ | ||
return chunks.contains(chunk.toLong()) | ||
} | ||
} |
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