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[OPTIMIZATION?] Don't process killed notes #6338
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[OPTIMIZATION?] Don't process killed notes #6338
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Seems like a good change, IDK if there are any possible side effects from it but killed notes should be just skipped. Probably a teeny performance improvement if anything. |
I had tested this change a while ago and AFAIK the only thing it affected was that time-traveling forward would cause less damage, but well, it doesn't cause any now because of a recent change. |
Time-travel should not cause damage ideally (it's a debug feature, and the intent is that any notes between the current time and the target time are treated as though they didn't exist), but was that change intentional or a side effect of another change? |
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Yeah it was intentional. And to be more clear the "cause less damage" I described was how it used to behave, but after what I believe was the note recycling fix it started to always deal damage whenever you time traveled, so I think this fixed, or rather, would also fix it, since that change was a different fix for the same problem. |
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Description
A tiny optimization I guess? Skips calculating all the hit window stuff for notes that were killed.
Screenshots/Videos
Not applicable since the gameplay doesn't change... and probably not performance either.