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Gameslinx edited this page Aug 29, 2024
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This mod is no longer maintained. Are you looking for the Parallax Continued wiki? It's here: https://github.com/Gameslinx/Parallax-Continued/wiki
Parallax is a shader for planets used in Unity games. It enables the use of most PBR materials, resulting in incredibly high quality surface detail. Parallax is also able to procedurally generate huge amounts of surface objects such as rocks, trees or grass.
This wiki will cover the important documentation in order to implement both the shader and surface objects (scatters) in-game.
Parallax provides a range of features that expands on the current terrain shader in Kerbal Space Program. These include:
- Terrain tessellation
- Displacement mapping
- Accurate normal map lighting
- Biplanar mapping
- On-Demand loading
- Compatibility with other visual mods
- Influence mapping
- Emissivity
- A higher amount of texture fidelity per planet
- Massive amounts of surface scatters
- GPU instancing
Find your way around the wiki.
