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Shaders: rust-gpu integration to compile shader nodes to WGSL #3097
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I think it should be |
@timon-schelling I don't quite understand what you mean... could you attach that to some piece of code? Commit nix: use rustc_codegen_spirv.so from nix you made should contain the necessary switches to use the nix rust-gpu toolchain. Resolved in voice call |
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I'm getting
@TrueDoctor take a close look at the macro changes |
I can't fix that warning, that's the |
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Requires #3027
This PR adds the rust-gpu integration to compile shader nodes into a giant wgsl shader file (with multiple entry points). The runtime componentry to run these shaders can be found in #2985
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