Releases: HorizonRobotics/EmbodiedGen
v0.1.7
🆕 EmbodiedGen v0.1.7 Release Notes
🚀 New Features
Refined Texture Back-Projection Pipeline
Improved the texture back-projection process with more accurate projection and fusion, enhancing texture quality and visual consistency on generated 3D assets. by @HochCC in PR #58
SAM3D Integration for Image-to-3D Modeling
Integrated SAM3D as a new image-to-3D model option, expanding EmbodiedGen’s supported reconstruction methods and improving flexibility in asset generation workflows. by @HochCC in PR #61
🧩 Summary
This release focuses on enhancing the visual quality and modeling flexibility of EmbodiedGen.
With refined texture back-projection and the addition of SAM3D as an image-to-3D option, users can generate higher-quality assets and choose from a richer set of reconstruction pipelines for embodied AI and simulation scenarios.
Full Changelog: v0.1.6...v0.1.7
v0.1.6
🆕 EmbodiedGen v0.1.6 Release Notes
🚀 New Features
-
Infinigen Asset Conversion Support
Added a dedicated script for converting Infinigen assets into EmbodiedGen-compatible format.
(PR #47) -
Cross-Framework Asset Conversion Interface
Introducedcvt_embodiedgen_asset_to_anysiminterface for seamless conversion of EmbodiedGen assets to AnySim format.
(PR #48)
🧱 Documentation Improvements
- Added MkDocs integration to the project documentation management system.
(PR #50) - Fixed MkDocs build workflow in GitHub Actions.
(PR #51) - Updated and refined README and general documentation content.
(PRs #49, #52–55) - Enhanced docstrings across codebase and synchronized improvements into documentation.
(PR #56)
🧩 Summary
This release focuses on improving asset conversion capabilities and documentation quality.
Developers can now easily convert assets between EmbodiedGen, Infinigen, and AnySim, with better-maintained docs and build pipelines.
Full Changelog: v0.1.5...v0.1.6
v0.1.5
- Support one-click import into all mainstream simulators for assets generated by EmbodiedGen.
| Simulator | Conversion Class |
|---|---|
| isaacsim | MeshtoUSDConverter |
| mujoco | MeshtoMJCFConverter |
| genesis / sapien / isaacgym / pybullet | EmbodiedGen generated .urdf can be used directly |
- Optimize the storage volume of EmbodiedGen generated assets.
What's Changed
- feat(sim): Support all simulators and opt asset storage size. by @HochCC in #40
- fix(layout): Fix layout axis order after urdf origin rotation change. by @HochCC in #41
- feat(layout): Expose
limit_reach_rangeandmax_orient_diffinbfs_placement. by @HochCC in #42 - chore(layout): Misc update for layout sim. by @HochCC in #43
- chore(docs): Update README. by @HochCC in #44
- fix(backproject): Fix mesh resimply error by adding mesh.triangulate(). by @HochCC in #45
- fix(sim): Fix .obj mesh compose to solve collision issue. by @HochCC in #46
Full Changelog: v0.1.4...v0.1.5
v0.1.4
- Supports importing the output of the EmbodiedGen Layout Generation module with a single
gym.makecommand to create multiple parallel simulation environments and interactive 3D worlds. - Supports coacd-based mesh decomposition for better efficiency and accuracy in physical simulations.
- Optimize backprojected texture quality and add
texture-cli.
What's Changed
- feat(sim): Optimize support for downstream simulators and gym. by @HochCC in #36
- feat(sim): Add auto scale in convex decomposition. by @HochCC in #37
- feat(texture): Optimize backprojected texture quality and add
texture-cli. by @HochCC in #38
Full Changelog: v0.1.3...v0.1.4
v0.1.3
v0.1.2
Feature
🖼️ Single Image to Physics Realistic 3D Asset
- Generates watertight, simulation-ready 3D meshes with physical attributes.
- Auto-labels semantic and quality tags (geometry, texture, foreground, etc.).
- Produces 2K textures with highlight removal and multi-view fusion.
📝 Text-to-3D Asset Generation
- Creates realistic 3D assets from natural language (English & Chinese).
- Filters assets via QA tags to ensure visual and geometric quality.
🎨 Texture Generation & Editing
- Generates 2K textures from mesh and text with semantic alignment.
- Plug-and-play modules adapt text-to-image models for 3D textures.
- Supports realistic and stylized texture outputs, including text textures.
🌍 3D Scene Generation
- Generate a color mesh and 3DGS per scene.
Others:
- provide Dockerfile.