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Releases: HorizonRobotics/EmbodiedGen

v0.1.7

24 Dec 12:33
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🆕 EmbodiedGen v0.1.7 Release Notes

🚀 New Features

Refined Texture Back-Projection Pipeline

Improved the texture back-projection process with more accurate projection and fusion, enhancing texture quality and visual consistency on generated 3D assets. by @HochCC in PR #58

SAM3D Integration for Image-to-3D Modeling

Integrated SAM3D as a new image-to-3D model option, expanding EmbodiedGen’s supported reconstruction methods and improving flexibility in asset generation workflows. by @HochCC in PR #61

🧩 Summary

This release focuses on enhancing the visual quality and modeling flexibility of EmbodiedGen.
With refined texture back-projection and the addition of SAM3D as an image-to-3D option, users can generate higher-quality assets and choose from a richer set of reconstruction pipelines for embodied AI and simulation scenarios.

Full Changelog: v0.1.6...v0.1.7

v0.1.6

07 Nov 11:19
fb637f9

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🆕 EmbodiedGen v0.1.6 Release Notes

🚀 New Features

  • Infinigen Asset Conversion Support
    Added a dedicated script for converting Infinigen assets into EmbodiedGen-compatible format.
    (PR #47)

  • Cross-Framework Asset Conversion Interface
    Introduced cvt_embodiedgen_asset_to_anysim interface for seamless conversion of EmbodiedGen assets to AnySim format.
    (PR #48)

🧱 Documentation Improvements

  • Added MkDocs integration to the project documentation management system.
    (PR #50)
  • Fixed MkDocs build workflow in GitHub Actions.
    (PR #51)
  • Updated and refined README and general documentation content.
    (PRs #49, #52–55)
  • Enhanced docstrings across codebase and synchronized improvements into documentation.
    (PR #56)

🧩 Summary

This release focuses on improving asset conversion capabilities and documentation quality.
Developers can now easily convert assets between EmbodiedGen, Infinigen, and AnySim, with better-maintained docs and build pipelines.

Full Changelog: v0.1.5...v0.1.6

v0.1.5

25 Sep 09:47
0fb691b

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  • Support one-click import into all mainstream simulators for assets generated by EmbodiedGen.
Simulator Conversion Class
isaacsim MeshtoUSDConverter
mujoco MeshtoMJCFConverter
genesis / sapien / isaacgym / pybullet EmbodiedGen generated .urdf can be used directly
  • Optimize the storage volume of EmbodiedGen generated assets.
image

What's Changed

  • feat(sim): Support all simulators and opt asset storage size. by @HochCC in #40
  • fix(layout): Fix layout axis order after urdf origin rotation change. by @HochCC in #41
  • feat(layout): Expose limit_reach_range and max_orient_diff in bfs_placement. by @HochCC in #42
  • chore(layout): Misc update for layout sim. by @HochCC in #43
  • chore(docs): Update README. by @HochCC in #44
  • fix(backproject): Fix mesh resimply error by adding mesh.triangulate(). by @HochCC in #45
  • fix(sim): Fix .obj mesh compose to solve collision issue. by @HochCC in #46

Full Changelog: v0.1.4...v0.1.5

v0.1.4

08 Sep 03:45
1272b80

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  • Supports importing the output of the EmbodiedGen Layout Generation module with a single gym.make command to create multiple parallel simulation environments and interactive 3D worlds.
  • Supports coacd-based mesh decomposition for better efficiency and accuracy in physical simulations.
  • Optimize backprojected texture quality and add texture-cli.

What's Changed

  • feat(sim): Optimize support for downstream simulators and gym. by @HochCC in #36
  • feat(sim): Add auto scale in convex decomposition. by @HochCC in #37
  • feat(texture): Optimize backprojected texture quality and add texture-cli. by @HochCC in #38

Full Changelog: v0.1.3...v0.1.4

v0.1.3

19 Aug 07:44
e06900f

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Feature

Release layout-cli 🏞️ Layout(Interactive 3D Worlds) Generation, generate interactive 3D scene from task description.

v0.1.2

02 Aug 05:25
e05095f

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Feature

🖼️ Single Image to Physics Realistic 3D Asset

  • Generates watertight, simulation-ready 3D meshes with physical attributes.
  • Auto-labels semantic and quality tags (geometry, texture, foreground, etc.).
  • Produces 2K textures with highlight removal and multi-view fusion.

📝 Text-to-3D Asset Generation

  • Creates realistic 3D assets from natural language (English & Chinese).
  • Filters assets via QA tags to ensure visual and geometric quality.

🎨 Texture Generation & Editing

  • Generates 2K textures from mesh and text with semantic alignment.
  • Plug-and-play modules adapt text-to-image models for 3D textures.
  • Supports realistic and stylized texture outputs, including text textures.

🌍 3D Scene Generation

  • Generate a color mesh and 3DGS per scene.

Others:

  • provide Dockerfile.