This is a simple 2D metaballs implementation based off of John Wigg's implementation.
All of the colour palettes (aside from the flags and a few others) are sourced from Lospec. The files are all named based on the palette's title on the website.
(Also please don't read too much into which flags I chose, I just picked some that I knew and thought might look cool. If you have any you want me to add let me know!)
Also available on Itch.io!
0:
Disable the palette overlay. To reenable, just switch to a palette.
2-8:
Load the folder with the corresponding amount of colours.
F:
Load the flags folder
U:
Load the user palettes folder.
| Platform | Path |
| Windows | %APPDATA%\metaballs\palettes` |
| Mac | ~/Library/Application Support/metaballs/palettes/ |
| Linux | ~/.local/share/metaballs/palettes/ |
You can manually create palettes with a text editor, but the easier way is
probably to download Godot, create a new project,
make a new GradientTexture1D resource, then move it to the user palettes folder.
left and right:
Cycle through the colours in the open folder
D:
Toggle displaying the name of the palette on screen when it gets loaded.
Space:
Toggle fullscreen
Esc
Quit