[MP] Fix ambient sounds not playing after snd_restart #1311
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Fixes #1063
Root Cause
AS_Init()dynamically allocatespMap. Whensnd_restartruns:S_Shutdown()→AS_Free()setsaSets = NULLbut leavespMapintactS_Init()→AS_Init()seesaSets == NULL, allocates a new emptypMap, discarding all soundset names cgame had registeredAS_ParseSets()finds an emptypMapand loads nothingThe SP codebase already uses a static singleton for
pMap(has since original Raven source), avoiding this issue.Affected Sounds
All 166 ambient sound sets in
sound/sound.txt: bmodel sounds (doors, platforms, elevators), general environmental ambience, and local positional sounds.Fix
pMapin MP (matching SP implementation)AS_ParseSets()inCL_Snd_Restart_f()to reload ambient sets after restartTesting
devmap mp/ffa5snd_restart