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Splitting Editor and Game application from the engine #463
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…rerEngine into user/kernel/split-editor-and-game
jnyfah
approved these changes
Aug 21, 2025
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In order for us to give the user ability to build their games by leveraging the engine features, this PR introduces the needed abstraction that an application should have for it to run the engine.
The engine introduces
GameApplication
which defines apis and states that any game applications must implement or overrideChanges
Tetragrama
is now a library which is acts as a game application (GameApplication) and provide all the editor featuresObelisk
as entry point project which helps to drive the launch of the editor or a build game