a school project
Art (character models) is generated with AI
Notes
- Player and mob animations are missing
- Graphics suck, it wasnt the point :)
- Pathfinding is bad, it needs an algorithm and has none
- Play area is small but can be increased easily
TODO
- More indepth classes such as player movement
- Scale graphics to window size
- Pathfinding
- Combat detection and mob aggro
- Mob movement (chase player if has aggro) and patrolling
- Inventory and itemization
- Mobs and quests drop loot
- Redesign ability bar
- Secondary stats (dodge, critical hits etc.)
- Have Python installed https://www.python.org/
- Install pygame package https://www.pygame.org/wiki/GettingStarted OR -> pip install pygame
- Navigate to repository using any cmd tools
- Start the game -> python main.py
New player model + background
OLD PLAYERMODEL AND BACKGROUND BUT EVERYTHING ELSE IS SAME