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Cubism 5 SDK for Native R5 beta2

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@wada-at-live2d-com wada-at-live2d-com released this 30 Oct 02:22
4cb76f1

Added

  • Add support for Blend modes and Offscreen rendering.
    • In 5-r.5-beta.2, an OpenGL renderer for Linux and HarmonyOS has been added, alongside the D3D9, D3D11 and Metal renderers.

Changed

  • Rename CubismOffscreenSurface_D3D9 class in Framework to CubismRenderTarget_D3D9 from Framework.
  • Rename CubismOffscreenSurface_D3D11 class in Framework to CubismRenderTarget_D3D11 from Framework.
  • Rename CubismOffscreenSurface_Metal class in Framework to CubismRenderTarget_Metal from Framework.
  • Change to the implementation now enables support for multiple devices instead of a single one.
    • In Metal, the device is now managed on the sample side.

Fixed

  • Fix OpenGL renderer now supports Retina displays on macOS.
  • Fix warnings occurs during build on OpenGL-Android.
  • Fix rendering corruption when the USE_MODEL_RENDER_TARGET macro is enabled in the OpenGL sample on macOS.
  • Fix an issue where LAppMinimumView::_spriteShader on OpenGL-Android was not initialized.
  • Fix OpenGL background rendering issue on iOS when returning to the app from the home screen.
  • Fix model distortion when resizing the window while using USE_MODEL_RENDER_TARGET with Metal.

Removed

  • Remove Visual Studio 2015 samples.