This plugin adds Orbit Controls to the Godot Game Engine.
Based on the Orbit Controls of three.js
Test the live demo and features at https://lucajunge.github.io/godot_orbit_controls/build/index.html
- Rotation, Panning, Dolly Zoom
- Enabling and Disabling the controls - useful for cutscenes or transitions
- Specifying the target to rotate around
- Setting Minimum and Maximum Distance for zooming
- Setting Horizontal and Vertical Limits for rotation
- Enabling and Disabling Zooming, Rotation, Panning and Damping individually
- Setting speeds for rotation, zooming and panning
The plugin is available in the Asset Library for Godot 4.
Search for Orbit Controls in the Asset Library and click on Download. After it finished downloading, click Install on the newly opened window.
Dont forget to enable the plugin in the Project Settings > Plugins > Orbit Controls > ☑ Enable.
- Clone the repository
git clone https://github.com/LucaJunge/godot-orbit-controls.git-
Copy the
addons/orbit-controlsto youraddonsfolder in your project. -
Enable the plugin in the
Project Settings > Plugins > Orbit Controls > ☑ Enable.
You can add the
OrbitControls as a new node to your scene.
An example scene coud look like this:
Take a look at the inspector for possible configuration options.
In the Camera slot, click Assign to select your camera from the current scene tree. This will be the camera that moves around in your scene.
You can also set a Vector3 as the Target which the camera will orbit:


