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DarkMessiah
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Godot_v4.3-stable_win64_5jVc7U3OMK.mp4

P.S. I think there are a lot of bugs, but as proof of concept it's okay, I hope :)

@Maran23
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Maran23 commented Apr 11, 2025

Thanks for the PoC. This is indeed a very nice idea. I wonder if we want to try to add multiline tabs into Godot itself? Given it should be somewhat be like the HFlowContainer.

@DarkMessiah
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I don't think it's necessary to add new control to godot, we can try to upgrade TabBar :) But that will take much more time than this solution.

@Maran23
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Maran23 commented Apr 11, 2025

I don't think it's necessary to add new control to godot, we can try to upgrade TabBar :) But that will take much more time than this solution.

Yeah it will be more work for sure. What I meant is to add a multiline functionality inside Godot's TabBar, would be a nice feature also for the Scenes at one point. :)

@HalinSky
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HalinSky commented May 24, 2025

Ngl multilining the scene TabBar would be amazing.

@Maran23
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Maran23 commented Aug 16, 2025

I did some experimentation and one thing that is missing with that approach is the context menu. We could add that ourself, but then we lose everything that Godot may put in there (in the future). I wonder if we somehow can trigger the context menu from the old tab container while using our own.

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3 participants