Skip to content

Conversation

RacoonDog
Copy link
Collaborator

Type of change

  • Bug fix
  • New feature

Description

  • Replaced render pass in EntityShader with CommandEncoder#clearColorTexture
  • Added a short-circuit in ESP#getColor to prevent extra computations from WorldRendererMixin when esp is disabled
  • Removed esp instance cache from WorldRendererMixin and EntityOutlineShader in favor of one directly in ESP

Related issues

none

How Has This Been Tested?

the J

Checklist:

  • My code follows the style guidelines of this project.
  • I have added comments to my code in more complex areas.
  • I have tested the code in both development and production environments.

@elijah-yum
Copy link

What's the J?

@machiecodes
Copy link
Contributor

Bro has never heard of The J

@elijah-yum
Copy link

What is it, why are ya'll gatekeeping.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

3 participants