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Vulkan_Render

Language:                     C++
Model Loader:                 assimp
VulkanSDK:                    vulkan header/api
Shaders:                      glsl + spir-v
Windowing and Input:          glfw
OpenGL Mathematics:           glm
Texture Loading:              stb
Vulkan Context
Window
Instances
Devices (Physical Devices and Logical Devices)
Validation Layers
Surfaces
Image Views
Swapchain
Graphics Pipeline
Render Pass
Framebuffer
Command Buffers (Semaphores and Fences)
Staging Buffers
Descriptor Sets (Uniform Buffers, Dynamic Uniform Buffers, and Push Constants)
Depth Buffer
Textures
Model Loading
Subpasses
Diffuse Lighting and Ambient Light (Directional Light Source)


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3D graphical application using C++ and the Vulkan API

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