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@masterbillwoo masterbillwoo commented Dec 6, 2025

Game Information

Submission Requirements

CFW Tests

  • ArkOS
  • AmberELEC
  • ROCKNIX
  • [x ] muOS
  • Knulli (Optional)
  • Crossmix (Optional)
  • Other (add here)

Resolution Tests

  • 640x480
  • 720x720 (RGB30) (Optional)
  • Higher resolutions (e.g., 1280x720)

File Structure

  • Your port follows the required structure:
    • riseofthepenguinsgb/
      • port.json
      • README.md
      • screenshot.png
      • cover.png
      • gameinfo.xml
      • Rise of the Penguins GB.sh
      • riseofthepenguinsgb/

Additional Notes

  • Godot 4.x game using FRT runtime
  • Includes screenshot and cover image
  • Tested and ready for PortMaster

@Dia2809
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Dia2809 commented Dec 6, 2025

Hey, I don't see the Testing thread on our discord. Please come there, a port needs to be tested on all cfws and screen resolution

@masterbillwoo
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yes there is a thread on the discord https://discord.com/channels/1122861252088172575/1446629672052985897

@masterbillwoo
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done

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@kloptops kloptops left a comment

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A few small changes with your README.md. 😄

@masterbillwoo
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done

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Cover needs to be 640x480, some devices only have the possiblity to show one picture for game art. So we need either gameplay or gameplay logo mix picture.

Jeod made a mixer for that for example:

https://github.com/JeodC/EmulationStation-ImageMaker

<publisher>Pwoo</publisher>
<genre>Retro / Action / Adventure</genre>
<players>1</players>
<rating>0.85</rating>
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Suggested change
<rating>0.85</rating>

We do not have support for these fields.
https://portmaster.games/metadata-editor.html


## Permission for PortMaster Distribution

Rise of the Penguins GB is developed by Bill Woo (Pwoo).
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@kloptops is this enough for a license if the creater writes it itself?

@@ -0,0 +1,33 @@
# Rise of the Penguins GB - Gamepad to Keyboard mapping
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Suggested change
# Rise of the Penguins GB - Gamepad to Keyboard mapping

gptokeyb1 has problems with # comments =)

Cebion
Cebion previously approved these changes Dec 14, 2025
@Cebion Cebion requested a review from kloptops December 14, 2025 07:42
# Put CRUSTY_SHOW_CURSOR=1 after "env" if you need a mouse cursor
# WRAPPED_LIBRARY_PATH is used instead of LD_LIBRARY_PATH to pass libraries only to the app
# LD_PRELOAD is put here because Godot runtime links against libEGL.so, and crusty is interfering with that on some systems.
$ESUDO env WRAPPED_LIBRARY_PATH="$GAMEDIR/gamedata/addons/godot_boy:$GAMEDIR/gamedata/addons/godotsteam/linux64:$GAMEDIR/lib" \
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I dont see a crusty block line?

Its needed so you firstly dont get double inputs and also that the input is correctly configured.

Dia2809
Dia2809 previously approved these changes Dec 15, 2025
Cebion
Cebion previously approved these changes Dec 16, 2025
@tabreturn tabreturn self-requested a review December 17, 2025 21:46
@tabreturn tabreturn requested a review from Cebion December 19, 2025 21:07
@tabreturn tabreturn merged commit c02345f into PortsMaster:main Dec 27, 2025
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5 participants