PhD research scientist specializing in real-time physics-based animation
Highlights
- Pro
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  PhysicsBasedAnimationToolkitPhysicsBasedAnimationToolkit PublicCross-platform C++ library of algorithms and data structures commonly used in computer graphics research on physically-based simulation with Python bindings. 
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  position-based-dynamicsposition-based-dynamics PubliceXtended Position based dynamics implementation with soft body virtual cutting 
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  naive-surface-netsnaive-surface-nets PublicImplements a simple, readable naive surface nets algorithm 
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  meshless-deformation-based-on-shape-matchingmeshless-deformation-based-on-shape-matching Public
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