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improved Version of #19

Thanks for your feedback.
I did the following changes in my code:

  • I changed my code to reassign MeshCollider.sharedMesh instead if deleting the collider
  • My additions do not add another Transform.Find
  • That the users has to match the name string of the mesh holder is the problem of the original version. I don’t think that this is a real issue since this object is auto-generated.

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