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refactored code - added engine.js file, which contains logic common to AoE2 and RoR, similar to main.js

added more charge types

…o AoE2 and RoR, similar to main.js

added more charge types and armor classes
@HSZemi
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HSZemi commented Nov 15, 2025

To be honest, I'd rather leave the RoR tech tree alone until we are able to automatically layout individual civ tech trees.

I did however incorporate the class description updates in d17d049 and the additional charge types in 4fcf376, thank you for that 💛

@HolyRomanEmperor
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Can you also pull in the following changes:

  • main.js: if ([6, 7].includes(meta.ChargeType) && meta.ChargeEvent) {
    stats.push('Charge Attack Range: ' + (meta.ChargeEvent + meta.Range));
    }
  • All changes in scripts/README.md
  • All changes in scripts/generateBuildingTechUnitImages.py
  • All except specific to RoR in scripts/generateDataFiles.py

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2 participants