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Tried to replicate proposed issue, Could not replicate.

If you shut down the server it would remove the Hero Buffs. Sorry @Suprcode included some more changes to this commit.

  1. Hero buffs acts like Players buff on server restart/shutdown. (Retains the buffs)
  2. Hero buff border to follow Official (Red border)
  3. Hero Name to follow Official (Purple)
  4. If you seal the Hero it will now remove the active buffs.
image

Tried to replicate proposed issue, Could not replicate.

If you shut down the server it would remove the Hero Buffs.
Sorry @Suprcode included some more changes to this commit.

1. Hero buffs acts like Players buff on server restart/shutdown. (Retains the buffs)
2. Hero buff border to follow Official (Red border)
3. Hero Name to follow Official (Purple)
4. If you seal the Hero it will now remove the active buffs.
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@Suprcode Suprcode left a comment

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Strange image logic needs correcting

_buffCount = _buffList.Count;

var baseImage = 20;
var baseImage = (Index >= 40 && Index <= 53) ? 40 : 20;
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Don't understand this logic?

If there are 2 buff dialog colours, then you should have a new property that controls which one to use

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2 participants