[TF2] Invis proxy refactor #1535
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This pull request is an expansion of #1500, and does the following:
invis
proxyinvis_broken.mp4
invis_fixed.mp4
spy_invis
)invis_ragdolls.mp4
tf_viewmodel_cloak_tint
convar float (default: 0); controls color factor on viewmodelsinvis_viewmodel.mp4
taunt_attr_player_invis_percent
) every frame an object is cloakedGetEffectiveInvisibilityLevel()
invis
proxyinvis
andspy_invis
proxies, causing strange opaqueness; changed default value oftf_teammate_max_invis
to account for the current appearance in a non-buggy wayEDIT: I've created a second commit that moves the
invis
proxy out of viewmodel code wholesale, over to player client code. Additionally refactored cloak tinting and tint factor to be generic and get processed only once.