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Version 1.2.0

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@akb825 akb825 released this 27 May 08:27
· 102 commits to master since this release
  • Exposed the compute local group size.
  • Exposed whether or not a specific shader uses push constants.
  • Added function to query a shader uniform ID. This will be the buffer or texture index to bind to for Metal, or the SPIR-V variable ID for SPIR-V.
  • Added more constants for metal-specific indices.
  • Updated glslang and SPIRV-Cross.