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Releases: arbabf/sourcemod-prune-assets

v1.2.0

27 Feb 10:58

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Bug fixes, support for FGDs, and code rewrite to allow for checking materials/models (mostly; completely code-side assets are still not checked because it's simply not possible).

  • base.fgd and halflife2.fgd are not packed in. You can find them in common/<base game>/bin.

v1.1.0

10 Feb 05:04

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fixed bugs and code now runs faster (hopefully)
also added functionality to not search the root of your folder(s), done by adding "~/" to the relevant list

v1.0.0

08 Feb 04:54

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Initial release.