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A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorS-Needs-DesignThis issue requires design work to think about how it would best be accomplishedThis issue requires design work to think about how it would best be accomplished
Description
Bevy version and features
Base 0.16
[Optional] Relevant system information
2025-09-05T15:58:10.951233Z INFO bevy_diagnostic::system_information_diagnostics_plugin::internal: SystemInfo { os: "Linux (NixOS 25.05)", kernel: "6.12.34", cpu: "Intel(R) Core(TM) i7-14700KF", core_count: "20", memory: "31.2 GiB" }
2025-09-05T15:58:11.090925Z INFO bevy_render::renderer: AdapterInfo { name: "NVIDIA GeForce RTX 4060 Ti", vendor: 4318, device: 10243, device_type: DiscreteGpu, driver: "NVIDIA", driver_info: "570.153.02", backend: Vulkan }
What you did
https://github.com/hukasu/bevy_min_repro/tree/20888-at-0.16
What went wrong
Forward Decals render in a perfect square even though there are parts of it that should be rendered on a mesh
Additional information

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A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorS-Needs-DesignThis issue requires design work to think about how it would best be accomplishedThis issue requires design work to think about how it would best be accomplished