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Forward Decals render incredibly weird #20888

@hukasu

Description

@hukasu

Bevy version and features

Base 0.16

[Optional] Relevant system information

2025-09-05T15:58:10.951233Z  INFO bevy_diagnostic::system_information_diagnostics_plugin::internal: SystemInfo { os: "Linux (NixOS 25.05)", kernel: "6.12.34", cpu: "Intel(R) Core(TM) i7-14700KF", core_count: "20", memory: "31.2 GiB" }
2025-09-05T15:58:11.090925Z  INFO bevy_render::renderer: AdapterInfo { name: "NVIDIA GeForce RTX 4060 Ti", vendor: 4318, device: 10243, device_type: DiscreteGpu, driver: "NVIDIA", driver_info: "570.153.02", backend: Vulkan }

What you did

https://github.com/hukasu/bevy_min_repro/tree/20888-at-0.16

What went wrong

Forward Decals render in a perfect square even though there are parts of it that should be rendered on a mesh

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    A-RenderingDrawing game state to the screenC-BugAn unexpected or incorrect behaviorS-Needs-DesignThis issue requires design work to think about how it would best be accomplished

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