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Pull requests list

Prevent DoF effect disappearing at small focus_distances A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#21816 opened Nov 12, 2025 by Breakdown-Dog Loading…
fix: NoAutomaticBatching Copy and Clone
#21813 opened Nov 12, 2025 by lizelive Loading…
Support Ui to perform Transform in the world
#21812 opened Nov 12, 2025 by MushineLament Draft
6 of 9 tasks
SystemRunner param and macro syntax A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Complex Quite challenging from either a design or technical perspective. Ask for help! M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide M-Release-Note Work that should be called out in the blog due to impact
#21811 opened Nov 12, 2025 by ecoskey Loading…
Solari: More reactive world cache A-Rendering Drawing game state to the screen C-Refinement Improves output quality, without fixing a clear bug or adding new functionality. S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#21810 opened Nov 11, 2025 by JMS55 Loading… 0.18
Solari: Clustered world cache hashing A-Rendering Drawing game state to the screen C-Refinement Improves output quality, without fixing a clear bug or adding new functionality. S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#21809 opened Nov 11, 2025 by JMS55 Loading… 0.18
Rename with_child into spawn_child
#21808 opened Nov 11, 2025 by Sigma-dev Loading…
Remove viewport_debug from web examples C-Bug An unexpected or incorrect behavior C-Examples An addition or correction to our examples D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#21804 opened Nov 10, 2025 by ickshonpe Loading…
Pass position to HitData for window pointer hits A-Picking Pointing at and selecting objects of all sorts C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#21802 opened Nov 10, 2025 by z-jxy Loading… 0.17.3
Improve Component Hook Ergonomics A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#21800 opened Nov 10, 2025 by VasanthakumarV Loading…
EventFromEntity: Ergonomics for custom entity events A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#21799 opened Nov 10, 2025 by mrchantey Loading…
Implement world.trigger_event remote method A-Dev-Tools Tools used to debug Bevy applications. C-Feature A new feature, making something new possible S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Uncontroversial This work is generally agreed upon
#21798 opened Nov 10, 2025 by Lancelotbronner Loading…
1 task done
Improve AssetEvent docs A-Assets Load files from disk to use for things like images, models, and sounds C-Docs An addition or correction to our documentation D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Uncontroversial This work is generally agreed upon
#21796 opened Nov 10, 2025 by menochs1 Loading…
Use web_task for cancellable wasm tasks A-Tasks Tools for parallel and async work C-Dependencies A change to the crates that Bevy depends on C-Feature A new feature, making something new possible D-Async Deals with asynchronous abstractions M-Release-Note Work that should be called out in the blog due to impact O-Web Specific to web (WASM) builds S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#21795 opened Nov 10, 2025 by Gingeh Loading…
Delete unused WeightsCurve, and enable feature for bevy_animation. A-glTF Related to the glTF 3D scene/model format C-Bug An unexpected or incorrect behavior D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#21793 opened Nov 9, 2025 by andriyDev Loading… 0.18
Make default state change trigger self state transitions A-States App-level states machines D-Straightforward Simple bug fixes and API improvements, docs, test and examples M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#21792 opened Nov 9, 2025 by janhohenheim Loading… 0.18
Don't automatically compute Aabb components for skinned meshes. A-Animation Make things move and change over time D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Contentious There are nontrivial implications that should be thought through
#21787 opened Nov 9, 2025 by pcwalton Loading… 0.18
Weighted blended OIT and unsorted transparent A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible M-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#21782 opened Nov 8, 2025 by beicause Draft
Add BorderRadius to Node A-UI Graphical user interfaces, styles, layouts, and widgets D-Straightforward Simple bug fixes and API improvements, docs, test and examples M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#21781 opened Nov 8, 2025 by ickshonpe Loading… 0.18
get_components_mut A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible M-Release-Note Work that should be called out in the blog due to impact S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#21780 opened Nov 7, 2025 by hymm Draft
3 of 6 tasks
Relayout text on changes to LineHeight A-Text Rendering and layout for characters C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#21779 opened Nov 7, 2025 by ickshonpe Loading… 0.18
Tweak solari world cache A-Rendering Drawing game state to the screen C-Refinement Improves output quality, without fixing a clear bug or adding new functionality. S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#21776 opened Nov 7, 2025 by JMS55 Loading… 0.18
Deprecate upcasting methods for reflection A-Reflection Runtime information about types C-Code-Quality A section of code that is hard to understand or change C-Docs An addition or correction to our documentation D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Uncontroversial This work is generally agreed upon
#21772 opened Nov 7, 2025 by alice-i-cecile Loading… 0.18
Share AssetSources between the AssetServer, the asset processor, and the asset processor's internal asset server. A-Assets Load files from disk to use for things like images, models, and sounds C-Code-Quality A section of code that is hard to understand or change D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#21763 opened Nov 6, 2025 by andriyDev Loading…
Added error message, and added check for empty strings in parse_internal A-Assets Load files from disk to use for things like images, models, and sounds C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Uncontroversial This work is generally agreed upon
#21762 opened Nov 6, 2025 by DylanD42 Loading…
ProTip! Adding no:label will show everything without a label.