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Pull requests: bevyengine/bevy
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Prevent DoF effect disappearing at small Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
focus_distances
A-Rendering
#21816
opened Nov 12, 2025 by
Breakdown-Dog
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Support Ui to perform Transform in the world
#21812
opened Nov 12, 2025 by
MushineLament
•
Draft
6 of 9 tasks
SystemRunner param and macro syntax
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
M-Release-Note
Work that should be called out in the blog due to impact
#21811
opened Nov 12, 2025 by
ecoskey
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Solari: More reactive world cache
A-Rendering
Drawing game state to the screen
C-Refinement
Improves output quality, without fixing a clear bug or adding new functionality.
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Solari: Clustered world cache hashing
A-Rendering
Drawing game state to the screen
C-Refinement
Improves output quality, without fixing a clear bug or adding new functionality.
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Remove An unexpected or incorrect behavior
C-Examples
An addition or correction to our examples
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
viewport_debug from web examples
C-Bug
#21804
opened Nov 10, 2025 by
ickshonpe
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Pass position to Pointing at and selecting objects of all sorts
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
HitData for window pointer hits
A-Picking
Improve Component Hook Ergonomics
A-ECS
Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#21800
opened Nov 10, 2025 by
VasanthakumarV
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EventFromEntity: Ergonomics for custom entity events
A-ECS
#21799
opened Nov 10, 2025 by
mrchantey
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Implement world.trigger_event remote method
A-Dev-Tools
Tools used to debug Bevy applications.
C-Feature
A new feature, making something new possible
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Uncontroversial
This work is generally agreed upon
#21798
opened Nov 10, 2025 by
Lancelotbronner
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1 task done
Improve AssetEvent docs
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Docs
An addition or correction to our documentation
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Uncontroversial
This work is generally agreed upon
#21796
opened Nov 10, 2025 by
menochs1
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Use Tools for parallel and async work
C-Dependencies
A change to the crates that Bevy depends on
C-Feature
A new feature, making something new possible
D-Async
Deals with asynchronous abstractions
M-Release-Note
Work that should be called out in the blog due to impact
O-Web
Specific to web (WASM) builds
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
web_task for cancellable wasm tasks
A-Tasks
#21795
opened Nov 10, 2025 by
Gingeh
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Delete unused WeightsCurve, and enable feature for bevy_animation.
A-glTF
Related to the glTF 3D scene/model format
C-Bug
An unexpected or incorrect behavior
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
Make default state change trigger self state transitions
A-States
App-level states machines
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
Don't automatically compute Make things move and change over time
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Contentious
There are nontrivial implications that should be thought through
Aabb components for skinned meshes.
A-Animation
Weighted blended OIT and unsorted transparent
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
M-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Add Graphical user interfaces, styles, layouts, and widgets
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
BorderRadius to Node
A-UI
get_components_mut
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
M-Release-Note
Work that should be called out in the blog due to impact
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
Relayout text on changes to Rendering and layout for characters
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
LineHeight
A-Text
Tweak solari world cache
A-Rendering
Drawing game state to the screen
C-Refinement
Improves output quality, without fixing a clear bug or adding new functionality.
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
Deprecate upcasting methods for reflection
A-Reflection
Runtime information about types
C-Code-Quality
A section of code that is hard to understand or change
C-Docs
An addition or correction to our documentation
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Uncontroversial
This work is generally agreed upon
Share Load files from disk to use for things like images, models, and sounds
C-Code-Quality
A section of code that is hard to understand or change
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
AssetSources between the AssetServer, the asset processor, and the asset processor's internal asset server.
A-Assets
#21763
opened Nov 6, 2025 by
andriyDev
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Added error message, and added check for empty strings in parse_internal
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Uncontroversial
This work is generally agreed upon
#21762
opened Nov 6, 2025 by
DylanD42
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