Fix default input device when no joypad is connected #1328
Merged
+3
−12
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In commit 0a547d0 I simplified the way
that our input hint components choose a default device: rather than
reimplementing Input Helper's device detection, we use a pair of
properties from the helper.
Unfortunately I picked the wrong ones: I used last_known_joypad_device
and last_known_joypad_index. As the name suggests, the
last_known_joypad_device will never be "keyboard". Its docstring claims
it will be "" if no gamepad is connected; in fact it is currently
"generic", which I submitted
nathanhoad/godot_input_helper#87 to fix.
As a result, if you have no gamepad connected, then gamepad hints will
always be shown.
Instead, use InputHelper.device and InputHelper.device_index, which are
the type and index of the last device that the player used to control
the game. Before any input events have been received, these default to
joypad 0 if there is a joypad connected, and "keyboard" / -1 if not.