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@manuq manuq commented Oct 23, 2025

Also update the asset of the exclamation sign which was oversized for the game base resolution.

Resolve #1372

manuq added 3 commits October 23, 2025 15:27
The asset is downscaled to 124x124 px in the game. But the actual asset
is 400x400 px, too big for the base resolution.

Downscale the asset, so it is not scaled in the game.
Reuse the guard's alerted sound as placeholder.
Reuse the guard's exclamation symbol as placeholder. Join both audible
and visual clues into a single animation in an AnimationPlayer node.

Resolve #1372
@manuq manuq requested a review from a team as a code owner October 23, 2025 18:28
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Play this branch at https://endlessm.github.io/threadbare/branches/endlessm/void-clue.

(This launches the game from the start, not directly at the change(s) in this pull request.)

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Great - I think this will help.

@wjt wjt merged commit 9b2777b into main Oct 24, 2025
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@wjt wjt deleted the void-clue branch October 24, 2025 11:03
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Void enemy: Add clues when it starts chasing

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