Properly swap bytes and draw to display for direct mode in LVGL9 (BSP-700) #609
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ESP-BSP Pull Request checklist
Change description
For LVGL9 direct mode, currently it is restricted to RGB and DSI displays. But I think it should not be limited to those because it is just a normal fullscreen buffer which will just work fine in any display. However we need to properly handle bytes swapping. In particular, we should only swap bytes in the dirty area instead of the entire buffer.
This PR addresses both issues.
Note: version of component not bumped but added changelog in the "unreleased" section