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1 change: 1 addition & 0 deletions src/core/canvas.js
Original file line number Diff line number Diff line change
Expand Up @@ -178,6 +178,7 @@ exports.canvas = function() {
canvas.vignette = wrap(vignette);
canvas.vibrance = wrap(vibrance);
canvas.sepia = wrap(sepia);
canvas.skin = wrap(skin);

return canvas;
};
Expand Down
34 changes: 34 additions & 0 deletions src/filters/adjust/skin.js
Original file line number Diff line number Diff line change
@@ -0,0 +1,34 @@
/**
* @filter Skin
* @description Filters-out pixels not matching skin color.
* from:
* Human skin color clustering for face detection
* J. Kovac, P. Peer, F. Solina - 2003
*/
function skin() {
gl.skin = gl.skin || new Shader(null, '\
uniform sampler2D texture;\
varying vec2 texCoord;\
void main() {\
vec4 color = texture2D(texture, texCoord);\
float r = color.r;\
float g = color.g;\
float b = color.b;\
\
if ((r>45.0/255.0)&&(g>40.0/255.0)&&(b>20.0/255.0)\
&&(r>g)&&(r>b)\
&&(r-min(g,b)>15.0/255.0)\
&&(abs(r-g)>15.0/255.0)){\
gl_FragColor = color;\
} else {\
gl_FragColor = vec4(0.0,0.0,0.0,color.a);\
}\
}\
');

simpleShader.call(this, gl.skin, {
amount: clamp(0, 1)
});

return this;
}