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45 changes: 34 additions & 11 deletions src/Fallback.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -10,11 +10,40 @@ static void assignFallbackObj(CCNode* node) {
node->setUserObject("fallback"_spr, CCBool::create(true));
}

static CCTexture2D* generateFallback() {
auto* image = new CCImage();
if (!image->initWithImageFile("fallback.png"_spr)) {
image->release();
return nullptr;
}

auto* texture = new CCTexture2D();
auto result = texture->initWithImage(image);
image->release();
if (!result) {
texture->release();
return nullptr;
}

texture->setTag(FALLBACK_TAG);
texture->autorelease();
return texture;
}

class $modify(CCSprite) {
static CCSprite* create(const char* name) {
auto* sprite = CCSprite::create(name);
if (sprite == nullptr) {
sprite = CCSprite::create("fallback.png"_spr);
auto textureCache = CCTextureCache::get();
auto texture = static_cast<CCTexture2D*>(textureCache->m_pTextures->objectForKey(name));
if (texture == nullptr) {
texture = generateFallback();
if (texture != nullptr) {
textureCache->m_pTextures->setObject(texture, name);
}
}

sprite = CCSprite::createWithTexture(texture);
// in dire cases, since no one is stupid enough to delete this texture
if (sprite == nullptr) {
sprite = CCSprite::create("bigFont.png");
Expand All @@ -34,7 +63,7 @@ class $modify(CCSprite) {
return CCSprite::createWithSpriteFrame(spriteFrame);
}

CCSprite* sprite = CCSprite::create("fallback.png"_spr);
CCSprite* sprite = CCSprite::createWithSpriteFrame(spriteFrame);
if (sprite == nullptr) {
sprite = CCSprite::create("bigFont.png");
}
Expand All @@ -44,7 +73,7 @@ class $modify(CCSprite) {

bool initWithSpriteFrame(CCSpriteFrame* frame) {
if (frame == nullptr) {
bool result = CCSprite::initWithFile("fallback.png"_spr);
bool result = CCSprite::initWithSpriteFrame(CCSpriteFrameCache::get()->spriteFrameByName("fallback.png"_spr));
if (result) {
assignFallbackObj(this);
}
Expand Down Expand Up @@ -82,18 +111,12 @@ class $modify(CCSpriteFrameCache) {
}
}

// check if the fallback was already added
auto fallbackFrame = CCSpriteFrameCache::spriteFrameByName("fallback.png"_spr);
if (fallbackFrame) {
return fallbackFrame;
}

// create the fallback frame and add to cache
fallbackFrame = CCSpriteFrame::create("fallback.png"_spr, {ccp(0, 0), ccp(128, 128)});
auto fallbackFrame = CCSpriteFrame::createWithTexture(generateFallback(), {ccp(0, 0), ccp(32, 32)});

if (fallbackFrame) {
fallbackFrame->setTag(FALLBACK_TAG);
this->addSpriteFrame(fallbackFrame, "fallback.png"_spr);
this->addSpriteFrame(fallbackFrame, name);
}

return fallbackFrame;
Expand Down