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@Faless Faless commented Sep 29, 2021

This is more of the work by @bruvzg in #529 .
My other two PRs combined were not the same, as they did not add the possibility to create a universal binary (i.e. a library containing both x64 and arm64 binaries).

This PR adds it and make the universal build the default and the only one in CI.
I'm sorry for the big mess 😞 (I'll try to backport to the 3.3 branch once confrimed).

@Faless Faless added enhancement This is an enhancement on the current functionality platform:macos topic:buildsystem Related to the buildsystem or CI setup labels Sep 29, 2021
@akien-mga akien-mga added this to the 4.0 milestone Sep 29, 2021
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(I'll try to backport to the 3.3 branch once confrimed).

Note that like for Godot, this should go to 3.x first. (And then it can likely be cherry-picked for 3.3 too.)

@akien-mga akien-mga merged commit 230fd4b into godotengine:master Oct 1, 2021
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Thanks!

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